Quarterback
Touchdown
pts depend on yards
Per 7.5 y passing
0.25 pt
Per 3 y rush+receiv 0.25 pt
2 pt conv. 2
pt
Interception
-3 pts
Fumble lost *
-3 pts
Fumble not lost ** -1.5 pt
Forced fumble 3 pts
Fumble recovery 1.5 pt
Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as
for defensive players
PAT and FGs: same as for kickers
* Fumbles that result in a safety because the ball goes out of
bounds count as a fumble lost because the team loses
possession.
** If the player recovers the ball himself, he also gets one point
for the fumble recovery so the net effect is zero
Running Back
Touchdown
pts depend on yards
Per 3 y rush+receiv 0.25 pt
Per 7.5 y passing
0.25 pt
2 pt conv. 2
pts
Fumble lost *
-3 pts
Fumble not lost ** -1.5 pt
Interception
-3 pts
Forced fumble 3 pts
Fumble recovery 1.5 pt
Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as
for defensive players
PAT and FGs: same as for kickers
* Fumbles that result in a safety because the ball goes out of
bounds count as a fumble lost because the team loses
possession.
** If the player recovers the ball himself, he also gets one point
for the fumble recovery so the net effect is zero
Wide Receiver
Touchdown
pts depend on yards
Per 5 y receiv+rush 0.25 pt
Per 7.5 y passing
0.25 pt
Per reception
1 pt
2 pt conv 2
pts
Fumble lost *
-3 pts
Fumble not lost ** -1.5 pt
Interception
-3 pts
Forced fumble 3 pts
Fumble recovery 1.5 pt
Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as
for defensive players
PAT and FGs: same as for kickers
* Fumbles that result in a safety because the ball goes out of
bounds count as a fumble lost because the team loses
possession.
** If the player recovers the ball himself, he also gets one point
for the fumble recovery so the net effect is zero
Tight End
Touchdown
pts depend on yards
Per 5 y receiv+rush 0.25 pt
Per 7.5 y passing
0.25 pt
Per reception
1 pt
2 pt conv 2
pts
Fumble lost *
-3 pts
Fumble not lost ** -1.5 pt
Interception
-3 pts
Forced fumble 3 pts
Fumble recovery 1.5 pt
Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as
for defensive players
PAT and FGs: same as for kickers
* Fumbles that result in a safety because the ball goes out of
bounds count as a fumble lost because the team loses
possession.
** If the player recovers the ball himself, he also gets one point
for the fumble recovery so the net effect is zero
Kicker
Made Missed
PAT
+1 -1.5
FG 17-24 +2
-2
FG 25-29 +2
-2
FG 30-34 +2.5
-1.5
FG 35-39 +2.5
-1.5
FG 40-44 +3
-1
FG 45-49 +3
-1
FG 50-54 +3.5
-0.5
FG 55-59 +3.5
-0.5
FG 60+
+4 -0.5
Note: a blocked FG or PAT counts as a missed kick
TD pts
depend on yards
Yardage: same as QB
2 pt conversion 2 pts
Fumble lost * -3 pts
Fumble not lost ** -1.5 pt
Interception -3 pts
Forced fumble 3 pts
Fumble recovery 1.5 pt
Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as
for defensive players
* Fumbles that result in a safety because the ball goes out of
bounds count as a fumble lost because the team loses
possession.
** If the player recovers the ball himself, he also gets one point
for the fumble recovery so the net effect is zero
Defensive Lineman, Linebacker, and Defensive Back
Defensive Stats:
Sack 2 pts
INT 3.5 pts
Tackle 1 pt
Tackle for loss 1 pt (in addition to the regular
point for the tackle)
Assist 1 pt
Fumble recovery 1.5 pt
Forced fumble 3 pts
Pass defended 1.5 pts
QB Hurries 1 pt
Safety 4 pts
Blocked kick 4 pts
Fumble lost * -3 pts
Fumble not lost ** -1.5 pt
Touchdown pts depend on yards (a touchdown scored
on offense by the defensive player counts)
Defensive stats include tackles, assists, etc. on special teams
Offensive Stats:
Per 7.5 y passing 0.25 pt
Per 5 y receiv+rush 0.25 pt
Per reception 1 pt
2 pt conv 2 pts
Interception thrown -3 pts
PAT and FGs: same as for kickers
* Fumbles that result in a safety because the ball goes out of
bounds count as a fumble lost because the team loses
possession.
** If the player recovers the ball himself, he also gets one point
for the fumble recovery so the net effect is zero
Rookie
Like a player from its position. Rookies can be of any
position including defensive players.
A rookie is a player that has never played an NFL snap, not only
players that are classified as a rookie by the NFL. This rule
is intended to include players who were injured all year in their
rookie season, among others.
College
Only I-A college players are eligible. Stats will be taken
from espn.com even if there are discrepancies with other
websites. College week #1 will not be used. College week
#2 matches with NFL week #1 and it will be the first week where
college players can start. College week #15 is the last week
where college players can start and it matches with NFL week
#14. College players cannot start after NFL week #14 even if
they play in bowl games. A football week starts on Tuesday and
ends on Monday (note that this does not apply to the NFL, if a game
scheduled on Sunday/Monday for example is moved to Tuesday due to
special reasons, that game falls into the week where it was
previously scheduled, so Sunday/Monday). A college player can
only be a QB, RB, WR, or TE. No kickers, defensive players, or
defenses. The scoring system is the following
QB
Touchdown in regulation 6 pts
Per 7.5 y passing
0.25 pt
Per 3 y rush+receiv 0.25 pt
2 pt conv. 2
pt
Interception
-3 pts
Fumble lost -3 pts
RB
Touchdown in regulation 6 pts
Per 7.5 y passing
0.25 pt
Per 3 y rush+receiv 0.25 pt
2 pt conv. 2
pt
Interception
-3 pts
Fumble lost -3 pts
WR or TE
Touchdown in regulation 6 pts
Reception 1
pt
Per 7.5 y passing
0.25 pt
Per 5 y rush+receiv 0.25 pt
2 pt conv. 2
pt
Interception
-3 pts
Fumble lost -3 pts
A discount factor of 0.25 will be multiplied by the player’s score
and we truncate down to the nearest 0.25. For example, a QB
who throws for 2 TDs, 1 INT, and 310 passing yards will have the
following score:
(2*6-3*1+10.25)*0.25 = 19.25*0.25 = 4.8125 truncated to 4.75
pts.
College players can be saved or cut for the following season.
If they remain in college, they are still playing the college
position. If they graduate to the NFL, they are playing the
rookie position.
Touchdowns scored in OT do not count.
Defense and Special Team
TD
6 pts
To determine whether the TD was scored by a special team or the
offense, we go by the box score. If the box score says it’s a
TD run or pass, the TD goes to the offense, not the special team,
except if the box scores specifies “FG formation” or “Punt
formation”.
2-pt conversion (on an INT or fumble rec when the opposing offense
attempted a 2-pt conversion) 2
pts
Interception 1.5 pts
Fumble rec. *
1.5 pts
Fumble -1.5
pts
Safety
4 pts
Safety allowed -2 pts
Sack
0.5 pt
Blocked kick 2 pts
Allowed blocked kick -2 pts
Yards allowed: see matrix
Points allowed by defense or special team: see matrix
* Fumbles that result in a safety because the ball goes out of
bounds count as a fumble recovery in addition to counting as a
safety even if not counted as such in the NFL gamebook
Notes:
In the calculation of points allowed, a TD on an INT return or a TD
on a fumble recovery doesn’t count because the points are allowed by
the offense (deduct 6, 7, or 8 points from points allowed in the
game). Exception: a TD scored on a fumble recovery if the
recovery is made by an offensive player, the defense allowed the TD,
not the offense.
A safety allowed by special teams counts in the calculation of
points allowed by the defense / special team.
A fumble recovery by the offense does not count for the points
scored by the defense. For example, team A is on offense, they
turn the ball over, but the opposing team fumbles and it is
recovered by team A. The fumble recovery does not count for
team A’s defense / special team.
A fumble by the offense that goes out of bounds in the end zone
counts as a fumble recovery for the defense / special team because
it is a turnover.
Value of Touchdowns
1-9 yards 5 pts
10-19 yards 6 pts
20-39 yards 7 pts
40 yards + 8 pts
On occasion it is necessary to read the exact play by play to find
out how long a TD was particularly in the case where there was a
lateral pass. For example if the scoring reads “pass play 60
yards” it might be that the WR caught a lateral only for the last 20
yards so his TD would count for 20 yards while the QB would count
for 60 yards.
Miscellaneous Rules
Each team selects 20 players in the draft. Each team also has
1 franchise player and 14 saved players, for a total roster of 35
players. If a team traded for a draft pick or traded a draft
pick away, it is allowed to have a roster of more or less than 35
players.
If a team delegates part of their draft to another team by
submitting a draft list, the delegating team takes responsibility
for mistakes made by the team drafting and such errors will not be
undone after the draft.
Each week, each team starts 1 QB, 2 RBs, 2 WRs, 1 TE, 1 Kicker, 1
Defense, 1 Rookie, 1 College, 1 DL, 1 LB, 1 DB, and one additional
defensive player from any position, for a total of 14
starters.
If a player started the year at a certain position and switches to a
new position during the season (a DL becomes LB, a TE becomes WR),
for PQBFL purposes he remains a player at his old position and we
use the scoring of his old position. The position of a player
is determined by what is shown on NFL.com at the time the PQBFL
draft starts.
A Touchdown or a fumble on special teams counts for the player’s
stats (Ex : Tim Brown on a punt return... counts for his WR stats)
When there is a TD on a lateral pass, a TD is not allowed to the
player who lateraled the ball (only the player who scored the TD),
unless if his name appears in the game scoring summary. For
example, if Culpepper passes to R Moss and who laterals to Moe
Williams who scores the TD and the scoring line reads “M. Williams
59 yd. pass play by D. Culpepper”, then Moss does not get credit for
the TD, only Culpepper and Williams do. Also, a QB who
laterals to the RB who scores a TD is not considered a lateral pass
because the game scoring summary will indicate that it is a TD run
by the RB.
Each owner must announce his starting players before 1:00PM Eastern
on Sunday. It is the owner’s responsibility to ensure that the
league has received his starting lineup. If someone’s e-mail
fails to work, it is the owner’s problem. Therefore, each
owner should check the website to make sure that their lineup was
received. If for some reason, the commissioner will not be
available to update the website, the owner must check with other
owners or with the commissioner to see if the lineup was
received. Alternatively, an owner can leave a message on the
commissioner’s voice mail at work which will prove at what time the
roster was sent.
If there are games before Sunday 1:00PM (for examples, games Sunday
morning in Europe, or games on Tuesday to Saturday in college or
NFL, the owner must announce his starting players before the start
of the game and can announce the rest of his starting players by
1:00PM Eastern on Sunday. If the first game is Sunday but
earlier or later than 1:00PM Eastern (in the NFL playoffs for
example), then the roster is due by the scheduled time of the first
game played on that Sunday, with the exception of a Sunday morning
game played in Europe.
If an owner does not announce his players before the games, the
players that started the week before automatically start that
week. If no PQBFL team received an owner’s lineup before the
deadline for whatever reason, the same logic applies (e-mail
date/time sent is not sufficient reason). Someone must have
received the e-mail before the deadline.
If an owner does not submit a defensive flex starter or submits an
invalid defensive flex starter, the last defensive player to start
at any defensive position will start by default.
If an owner does not announce his players before week #1, the
starters will be determined by the order in which they were drafted
(for saved players, we will consider their value compared to drafted
players by going by the number of injury points they earn if they
miss a game). If there are games on Thursday (or other date
before Sunday) in week #1, any owner who remains silent about a
starter at a particular position automatically starts the player
with more injury points earning potential, even if there are other
players who play on Sunday at that position. Not announcing a
starter in week #1 at a particular position when a player plays on
Thursday does NOT mean the owner intends to bench him.
Owners have to clearly announce their lineup by listing
players. Simply stating “start same players as last week
except for injured players and those on bye” is not acceptable and
will result in the same players starting as the week before.
Owners must research injuries and bye weeks themselves.
If an owner announces his weekly lineup but a player listed is not
part of this team’s lineup, it is considered the same as not listing
a player at all for this position and therefore the starter is
determined based on the previous week lineup.
For the 2020-2021 seasons only, if a starter does not play due to
injury or for any other reason, we will automatically default the
starting lineup to the starter of the previous week or based on the
player with the highest draft status (measured by injury points) if
there was no such previous starter. Alternatively, any owner
can submit a substitute desired player list in case their starter
does not play and that will take precedence over the defaults
above. Note that such subs list will anchor part of some
lineups if one player is active before the Sunday games. For
example if an owner announces a subs list of players A as the
starter, B as first backup, and C as the second backup, if B plays
on Thursday and A+C are playing on Sunday, then once the Thursday
game is over the owner can no longer move C ahead of B in the
priority order which means A is locked in as starter and if he’s
inactive then the effective starter will be B, it cannot be C.
Stat Changes
If the NFL changes stats after the gamebook is published, the
revised stats will be used if the change is made and announced
before the following Sunday 1pm Eastern. The PQBFL scores will
not change under any circumstance after Sunday 1pm following a
particular week’s scores.
Injured Player Rule
1) A team can replace an injured player if the
injured player has been officially placed on Injured Reserve, making
him unavailable to play in the NFL for the rest of the regular
season or for at least 8 weeks. However, if the player is not
placed on the IR but it is public knowledge that the player is
injured for the whole year, we will consider that player eligible to
the Injured Player Rule.
2) The injured player must have been selected in
one of the first four rounds of this year's PQBFL draft or was
tagged as the team’s franchise player. For any expansion team,
the equivalent of the franchise player is considered to be the
player drafted with the compensatory pick at the end of the 1st
round. So returning teams and expansion teams will generally
have 5 players protected by this rule, unless they traded for an
extra draft pick in the early rounds.
3) The injured player must not be a rookie or
college player (and defense of course).
4) The replacement player must be from the same
position as the injured player.
5) If the injured player is no longer on the IR
list (or is eligible to be removed from the IR list after 8 weeks
but remains on the IR list because the NFL backup is performing well
or because of a disciplinary issue), then the replacement player is
immediately removed from the roster of the team who replaced the
injured player.
6) If the injured player is not considered out for
the year simply because he has a chance to come back in the NFL
playoffs, but it is clear that he is out for the remainder of the
regular season, a replacement can be selected. However, once
the NFL playoffs start, if the injured player has a chance to play
at some point in the playoffs, the replacement player is dropped
automatically and permanently.
7) Each owner can only make one such replacement
during a season.
8) The last day to pick up a replacement for an
injured player is before 1:00PM Eastern on Sunday of week #18.
9) If the injured player’s team does not play in a
particular playoff week either because the team is eliminated or
because the team has a first round bye, the replacement player
cannot start in that week.
10) If a player is traded to another team, it does
not affect his eligibility to this rule. However, the team who
acquired the eligible player would still only be allowed one injured
player replacement during the season even though the new team has
one more player eligible to be replaced if injured. If the
replacement player is selected after the injured player was traded,
the replacement is charged to the new team. The old team is
not charged with the replacement and could still get a replacement
player if they have not used their right yet.
11) If the injured player is traded to another
PQBFL team before being replaced by virtue of this rule, the
replacement player selected by the new team cannot be traded back to
the team that traded the injured player
12) If an injured player is replaced by virtue of
this rule, that injured player is still part of the team’s roster at
the end of the season and therefore could be designated as a
franchise player, he could be cut, or he could be a saved
player. The replacement player is not part of the team’s
roster at the end of the season.
13) If the franchise player gets injured after the
owner tagged him as franchise player but before the PQBFL draft, the
owner can opt to drop the injured franchise player and have the last
pick of the 1st round as a compensatory pick, before any expansion
team compensatory 1st round pick. The injured franchise player
will be available in the PQBFL draft. If two or more franchise
players are injured, the team with the most injury points from the
previous year will get the first compensatory pick.
14) If a player gets injured and is out for the
year before the first game of the NFL season, the PQBFL owner can
dump him and draft a replacement player at the same position after
the PQBFL draft but before the first NFL game. The player
dumped is no longer on his PQBFL roster and cannot be saved for the
following season. This replacement does not count against the
limit of one replacement per season.
15) If a player is franchised or if a team drafts
a player while it is already public knowledge that the player is
injured for the year, he is not eligible to be replaced during the
season.
Frozen Player Rule
1) Every team will select one player from their
previous year’s roster to keep for this season. This can be a
player from any position and could be a defensive team / special
team. This will be the franchise player.
2) After each team has selected its franchise
player, the commissioner will organize a vote among all team owners
(including expansion teams) to determine which players get cut from
each team’s roster (franchise player excluded). Each team will
lose its top 5 offensive players (includes defensive/special team)
and its top (1) defensive player. Each owner will vote for the
top 10 offensive players and top 3 defensive players of every team
except their own team. The best player will get a score of 10,
and the 10th player will get a score of 1 (for defensive players:
3-2-1). Votes not received in the Excel file provided are
discarded.
3) Offensive players getting a score between 10
and 6 get one vote for cuts. The five offensive players
getting the most votes are cut. If there is a tie, the player
with the highest total score is cut. If a tie remains, the
player cut is the one that was ranked higher by the most
owners.
4) The defensive player getting the highest total
score is cut. If there is a tie, the player cut is the one
that was ranked higher by the most owners.
5) If players are still tied (offense or defense),
the vote of the PQBFL champion from the previous year is the final
tiebreaker (or 2nd best team from previous year if the champion does
not return or voted zero for both players).
6) After a player has been franchised and after
the 5 offensive players and top defensive player have been cut, each
team has to freeze 14 players from what’s left. These 14
players must include at least 5 defensive players.
7) Starting with the 2022 season, teams will have
the option to franchise 2 players instead of only 1 and in that case
only 4 offensive players will be cut.
8) Teams who franchise 2 players will not draft in
the first round. The draft order of the first round will be
the reverse order of final standings of the previous season.
9) Rookies from the last year can be saved by the
owner. This saved player will be on the team’s roster at his
regular position. Exception: if the rookie has not played a
snap during his rookie season, his still qualifies as a rookie, so
the rookie can be saved and still play at the rookie position this
year. College players can also be saved and will either remain
in college or will graduate to rookie the following year.
10) Deadlines
a) Each owner must tag its franchise player by
Saturday August 21, 2021 at 11:59PM Pacific.
b) Owners can start submitting their votes for cut
players of other teams on Sunday August 22, 2021.
c) The last day to submit votes is Tuesday August
24, 2021 at 11:59PM Pacific. The cut players will be announced
Wednesday August 25, 2021 early in the morning.
d) Owners must announce their saved team by Friday
August 27, 2021 at 11:59PM Pacific. After this date, all
remaining players are not owned by their team anymore, they are
released and available for the draft.
e) Trades are open during the offseason until
Saturday August 21, 2021 at 11:59PM Pacific. There is a
blackout period for trades between Sunday August 22, 2021 at 12:00AM
Pacific and Wednesday August 25, 2021. Teams can trade again
starting when the cut players are announced on Wednesday August 25,
2021.
f) The draft will be on Saturday August 28, 2021
at 5:00AM Pacific.
Trades
1) Trades are open during the offseason until
Saturday August 21st, 2021 at 11:59PM Pacific. There is a
blackout period for trades between Sunday August 22nd, 2021 at
12:00AM Pacific and Wednesday August 25th, 2021. Teams can
trade again starting when the cut players are announced on Wednesday
August 25th, 2021.
2) Trade Deadline : 1:00PM Eastern on Sunday Week
12 games
3) Trades are allowed after the end of week #18
(during the NFL playoffs)
4) A player traded cannot be reacquired by the
same team during the regular season with another trade. The
player can be traded back to his old team during the NFL playoffs or
during the offseason.
5) Teams are allowed to make trades that have an
impact on future seasons. However, any team making a trade
that has a negative impact on future seasons must join the league
the following year or pay a $50 departure fee to the league.
When the trade is made, the commissioners will determine which team
has sacrificed the future (if any) and will notify the owner of the
team(s) that they are subject to the $50 departure fee.
Commissioners may check with other league owners not involved in the
trade when there is some doubt about whether a team has sacrificed
its future or not. The $50 departure fee will be part of the
prize pool for the league.
6) If a trade for draft picks was made in the
previous season and one of the teams involved does not come back in
the league, we will honor the trade anyway. For example, if
the team that stays in the league traded their 6th round pick in
return for the departing team’s 3rd round pick, the team that stays
in the league will not draft in the 6th round and will get a
compensatory draft pick at the end of the 3rd round.
7) The commissioner can refuse a trade if it is
obvious that it does not make any sense. It must be extremely
clear that the trade is lopsided to the point of being a sign of
collusion before it can be vetoed. Trades that are simply to
one owner’s advantage will be allowed to happen.
8) It is illegal to make a trade that includes
“future considerations”, to trade “conditional” picks, or to have a
clause that says a certain player will be traded after week XX or at
the end of the season. It is also illegal to have players on
loan (player X is traded, and have a clause to have this player X
traded back to his original team later on).
9) If a trade is made after one of the players
involved has played already (for example a player was part of the
starting lineup on Thursday and a trade is announced on Friday),
then the trade is official and final, but a team cannot start a
player who is part of the starting lineup and also benefit of an
acquired player via trade in the same week; in other words the
acquired players will only change PQBFL rosters on the following
Tuesday. However a team can start one last time players
involved in the announced trade. Players on bye during a week
can be traded against players who have played already or who have
not yet played. If none of the players involved in a trade
started in the PQBFL in that week yet, then the entire trade can be
effective immediately and players can be started by their new PQBFL
team, for example if a PQBFL player was benched on Thursday then it
does not prevent other traded players to start for their new PQBFL
team.
Rankings and Tiebreakers
Rank-points are used for the PQBFL standings. The team with
the most rank-points after the end of the NFL regular season (18
weeks) is champion.
If teams finish the season with the same number of rank-points, the
following order will be used for tiebreakers:
1) The first tiebreaker is the most total points
scored.
2) If teams remain tied, the team that gets the
second tiebreaker is the one that finished ahead of the other team
the most often during the season. For example, if team A and B
both finish with 79 rank-points and 2041 total points, and team A
had a higher score than team B 10 weeks out of 18 weeks during the
season, then team A wins the tiebreaker.
3) The next tiebreaker is the team with the most
untied first places during the season.
4) The next tiebreaker is the team with the fewest
untied last places during the season.
5) The next tiebreaker is the team with the most
top 2 finishes during the season (excluding ties in 2nd place)
6) The next tiebreaker is the team with the most
top 3 finishes during the season (excluding ties in 3rd place or
quadruple ties in 2nd place)
7) If the teams remain tied after the first three
tiebreakers, the first week of NFL playoffs will be used to break
the tie.
8) If a tie remains, the 2nd week of NFL playoffs
will be used, etc., until the Super Bowl week.
9) If a tie still remains after the Super Bowl,
the next tiebreaker is the team the most with the most injury
points.
10) If a tie still remains after all this, then
you should buy a lottery ticket.
Injury Points
The order in which teams pick their draft spot will be determined by
the number of “injury points” of each team during the previous
season. When a player misses a game due to injury or death
(not because he is simply benched), he will earn a number of injury
points that depends on his draft rank. If a player misses a
game due to personal reasons like death in the family, birth of a
child, etc., the player will receive injury points. Suspended
players do not earn injury points. Players who miss a game due
to injury but when the injury was caused by bad character (for
example, getting in a bar fight), he will not earn injury
points. If a player was previously benched and then gets
injured and would have missed the game anyway on the bench, he will
not receive injury points. Injury points can be earned from
week #1 to week #18, but not during the NFL playoffs.
In week #18 (and sometimes week #17), players might not play
partially due to an injury but also because their NFL team has
wrapped up a playoff spot. It is difficult to judge whether
the player misses a game due to injury or because he is rested like
other starters. Players rested will earn injury points
starting with the 2021 season. Injury points cannot be
traded. If an injured player is traded, all past injury points
accrue to the team which owned the player while he was
injured. Injury points earned after the trade is made accrue
to the team which acquires the player.
Injury points per full game missed:
Franchise Player = 51 pts
Draft Pick Rounds #1-6 = 46-42-39-36-33-31 pts
Saved Player #1 = 29 pts
Draft Pick Round #7 = 27 pts
Saved Player #2 = 26 pts
Draft Pick Round #8 = 25 pts
Saved Player #3 = 24 pts
Draft Pick Round #9 = 23 pts
Saved Defensive Player #1 = 22 pts
Draft Pick Round #10 = 21 pts
Saved Player #4 = 20 pts
Draft Pick Round #11 = 19 pts
Saved Player #5 = 18 pts
Draft Pick Round #12 = 17 pts
Saved Player #6 = 16 pts
Draft Pick Round #13 = 15 pts
Saved Defensive Player #2 = 14 pts
Draft Pick Round #14 = 13 pts
Draft Pick Round #15 = 12 pts
Draft Pick Round #16 = 11 pts
Saved Defensive Player #3 = 10 pts
Saved Player #7 = 9 pts
Saved Player #8 = 5 pts
Saved Defensive Player #4 = 5 pts
Saved Defensive Player #5 = 5 pts
Draft Pick Rounds #17-20 = 8-7-6-5 pts
Saved Player #9 = 5 pts
Replacement player obtained by virtue of the injured player rule = 0
pt
The rank of saved players is determined by the scores received in
the voting process (even if the votes were received on another team
because there has been a trade after the cuts and before saved
players were announced). The tiebreaking procedure is the same
as for cut players. If a tie remains, we use last year’s
injury points as the tie-breaker, and if a tie remains, the
commissioner will assign the ranks. When a team saves more
than 2 individual defensive players, one of them will be counted as
one of the six saved players above (#1-#6) and the order is
determined by comparing votes on offense and on defense and awarding
the spot yielding the most injury points to the player who got more
votes even though offensive and defensive votes are not directly
comparable.
Starting with the 2009 season, the injury points will determine the
draft order.
Note: for an expansion team, the points from 51 to 5 are assigned to
players in the order in which they are drafted since there is no
franchise player and there are no saved players.
Draft Order
Starting with the 2009 season, the draft order will be determined by
injury points. The team with the most injury points will draft
first in every round (except possibly in the 3rd and 7th round, and
starting in 2022, the 1st round as well). The team with the
fewest injury points will draft last in every round (except possibly
in the 3rd and 7th round, and starting in 2022, the 1st round as
well). The third round draft order is based on NFL playoffs of
the previous year. The 7th round draft order is based on the
week #18 rankings from the previous season. If there is a tie
in injury points after 18 weeks, the tiebreaker is determined by
increasing the injury points of a franchise player from 51 to
52. If a tie remains, the injury points of a first round pick
goes up from 46 to 47. If a tie remains, the injury points of
a second round pick goes up from 42 to 43. Etc. If the
NFL season is shortened such that there is either no week #18 and/or
no playoffs, the draft order for weeks #3 and #7 will be the same as
the draft order for other weeks. The draft order will be based
on injury points even if the NFL plays fewer than half of weeks and
the PQBFL does not crown a champion.
New Teams Joining the PQBFL / Teams Dropping from the PQBFL
Scheig Rule: Every expansion team must pay a deposit of $50 to
officially join the league. After the draft, the league will
return the $50 deposit to the expansion team. If the team
quits the league before the draft, the $50 deposit will not be
reimbursed and will be added to the prize pool.
If a new team joins the PQBFL, we will integrate it in the league by
giving the expansion team a small, noticeable, but not unreasonable
disadvantage relative to other teams. We will follow these
rules:
1. The expansion team will be last at the end of
each round.
2. The expansion team will have a compensatory
pick at the end of the 1st round to get the equivalent of the
franchise player of other teams. This pick will be after any
other compensatory picks at the end of the 1st round if franchise
players are injured.
3. The new team will have a compensatory pick at
the end of the 7th-20th rounds to get the equivalent of the saved
players #1-14.
4. If there is more than one expansion team, the
first team to officially join the PQBFL will pick a draft spot and
will draft players at the end of each compensatory round before the
second team to officially join the PQBFL.
If a new team joins the PQBFL in the same year where an existing
team quits, the new team cannot pick up the old franchise. The
new team has to build a team from scratch. An existing
PQBFL owner cannot drop his team and pick up the team of the
withdrawing team. All players from the withdrawing team are
released and available for the draft.
NFL Playoffs
The NFL playoffs will be used as a mini-season to determine the
order in which teams will draft in the 3rd round of the following
year. The starting requirements during the NFL playoffs are
the same as in the regular season. The tiebreakers are also
the same except that tiebreaking steps #7-9 will not apply.
Expansion teams draft at the end of the 3rd round.
Week #18
The standings in week #18 will determine the draft order of the 7th
round of the following season. If there is a tie in week #18
between two teams, the max score possible in that week will be the
tie-breaker. If a tie remains, total TDs by starters, then
total TDs for the entire roster, and then total points scored by the
entire roster are the next tie-breakers. Expansion teams draft
at the end of the 7th round. In addition, if a team submits a
lineup which includes a player who is widely known not to be playing
week #18 (due to injury, rest, etc.) then that team will lose their
9th round pick the following year, to be replaced by a draft pick at
the very last of the draft. If a team has already traded away
their 9th round pick, then they lose their 8th round pick.
What is "widely known" will be based on the commissioner's judgment
and based on public information sources such as various
websites. If an injured player is part of the starting lineup
but there were no other valid options, then it does not trigger this
rule. If the PQBFL championship is already wrapped up by week
#17, then a team cannot lose their 9th round pick when starting an
inactive player.
Prizes
1st place = + 165 beers
2nd place = + 85 beers
3rd place = + 35 beers
4th place = – 0 beers
5th place = – 25 beers
6th place = – 45 beers
7th place = - 60 beers
8th place = - 70 beers
9th place = - 75 beers
Note: total is +10 beers rather than zero, because OldNo7 and
Ballers owe a late payment fee from 2019
In addition to these fixed amounts, each team will win/lose the
following amount:
( Average total points scored per week by the team – League average
total points scored per week ) * 2 beers
For the calculation above, we multiply the week 17 scores by 2.5 and
we multiply the week 18 scores by 4.
Any lost 50 beer deposit from failed expansion teams will be spread
among all non-expansion teams
Late Penalty Fee
Teams that owe beers at the end of the season must settle their debt
by the end of February. If the payment is made in March, there
is a 5 beer penalty fee. If the payment is made in April,
there is a 10 beer penalty fee. The penalty fee goes up by 5
beers each month. This penalty fee is payable to the league
and will be used in the prize pool of the following season.
If the NFL plays more than half the season (9 weeks or more), the
PQBFL season is valid. If the NFL plays 8 or fewer weeks out
of 17 weeks for whatever reason, there will be no crowned champion
and the prizes above do not apply. However for the subsequent
season we will nonetheless draft based on rosters of the cancelled
season.