Quarterback
Touchdown pts depend on yards
Per 7.5 y passing 0.25 pt
Per 3 y rush+receiv 0.25 pt
2 pt conv. 2 pt
Interception -3 pts
Fumble lost * -3 pts
Fumble not lost ** -1 pt
Forced fumble 3 pts
Fumble recovery 1 pt
Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as for defensive players
PAT and FGs: same as for kickers
* Fumbles that result in a safety because the ball goes out of bounds
count as a fumble lost because the team loses possession.
** If the player recovers the ball himself, he also gets one point for the fumble recovery so the net effect is zero
Running Back
Touchdown pts depend on yards
Per 3 y rush+receiv 0.25 pt
Per 7.5 y passing 0.25 pt
2 pt conv. 2 pts
Fumble lost * -3 pts
Fumble not lost ** -1 pt
Interception -3 pts
Forced fumble 3 pts
Fumble recovery 1 pt
Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as for defensive players
PAT and FGs: same as for kickers
* Fumbles that result in a safety because the ball goes out of bounds
count as a fumble lost because the team loses possession.
** If the player recovers the ball himself, he also gets one point for the fumble recovery so the net effect is zero
Wide Receiver
Touchdown pts depend on yards
Per 5 y receiv+rush 0.25 pt
Per 7.5 y passing 0.25 pt
Per reception 1 pt
2 pt conv 2 pts
Fumble lost * -3 pts
Fumble not lost ** -1 pt
Interception -3 pts
Forced fumble 3 pts
Fumble recovery 1 pt
Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as for defensive players
PAT and FGs: same as for kickers
* Fumbles that result in a safety because the ball goes out of bounds
count as a fumble lost because the team loses possession.
** If the player recovers the ball himself, he also gets one point for the fumble recovery so the net effect is zero
Tight End
Touchdown pts depend on yards
Per 5 y receiv+rush 0.25 pt
Per 7.5 y passing 0.25 pt
Per reception 1 pt
2 pt conv 2 pts
Fumble lost * -3 pts
Fumble not lost ** -1 pt
Interception -3 pts
Forced fumble 3 pts
Fumble recovery 1 pt
Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as for defensive players
PAT and FGs: same as for kickers
* Fumbles that result in a safety because the ball goes out of bounds
count as a fumble lost because the team loses possession.
** If the player recovers the ball himself, he also gets one point for the fumble recovery so the net effect is zero
Kicker Made Missed
PAT +1 -3
FG 17-24 +2 -2
FG 25-29 +2 -2
FG 30-34 +2.5 -1.5
FG 35-39 +2.5 -1.5
FG 40-44 +3 -1
FG 45-49 +3 -1
FG 50-54 +3.5 -0.5
FG 55-59 +3.5 -0.5
FG 60+ +4 -0.5
Note: a blocked FG or PAT counts as a missed kick
TD pts depend on yards
Yardage: same as QB
2 pt conversion 2 pts
Fumble lost * -3 pts
Fumble not lost ** -1 pt
Interception -3 pts
Forced fumble 3 pts
Fumble recovery 1 pt
Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as for defensive players
* Fumbles that result in a safety because the ball goes out of bounds
count as a fumble lost because the team loses possession.
** If the player recovers the ball himself, he also gets one point for the fumble recovery so the net effect is zero
Defensive Lineman, Linebacker, and Defensive Back
Defensive Stats:
Sack 3 pts
INT 3.5 pts
Tackle 1 pt
Assist 1 pt
Fumble recovery 1 pt
Forced fumble 3 pts
Pass defended 1.5 pts
QB Hurries 1 pt
Safety 4 pts
Blocked kick 4 pts
Fumble lost * -3 pts
Fumble not lost ** -1 pt
Touchdown pts depend on yards (a touchdown scored on offense by the defensive player counts)
Defensive stats include tackles, assists, etc. on special teams
Offensive Stats:
Per 7.5 y passing 0.25 pt
Per 5 y receiv+rush 0.25 pt
Per reception 1 pt
2 pt conv 2 pts
Interception thrown -3 pts
PAT and FGs: same as for kickers
* Fumbles that result in a safety because the ball goes out of bounds
count as a fumble lost because the team loses possession.
** If the player recovers the ball himself, he also gets one point for the fumble recovery so the net effect is zero
Rookie
Like a player from its position. Rookies can be of any position including defensive players.
A rookie is a player that has never played an NFL snap, not only
players that are classified as a rookie by the NFL. This rule is
intended to include players who were injured all year in their rookie
season, among others.
College
Only I-A college players are eligible. Stats will be taken from
espn.com even if there are discrepancies with other websites.
College week #1 will not be used. College week #2 matches with
NFL week #1 and it will be the first week where college players can
start. College week #15 is the last week where college players
can start and it matches with NFL week #14. College players
cannot start after NFL week #14 even if they play in bowl games.
A football week starts on Tuesday and ends on Monday (note that this
does not apply to the NFL, if a game scheduled on Sunday/Monday for
example is moved to Tuesday due to special reasons, that game falls
into the week where it was previously scheduled, so
Sunday/Monday). A college player can only be a QB, RB, WR, or
TE. No kickers, defensive players, or defenses. The scoring
system is the following
QB
Touchdown in regulation 6 pts
Per 7.5 y passing 0.25 pt
Per 3 y rush+receiv 0.25 pt
2 pt conv. 2 pt
Interception -3 pts
RB
Touchdown in regulation 6 pts
Per 7.5 y passing 0.25 pt
Per 3 y rush+receiv 0.25 pt
2 pt conv. 2 pt
Interception -3 pts
WR or TE
Touchdown in regulation 6 pts
Reception 1 pt
Per 7.5 y passing 0.25 pt
Per 5 y rush+receiv 0.25 pt
2 pt conv. 2 pt
Interception -3 pts
A discount factor of 0.25 will be multiplied by the player’s score and
we truncate down to the nearest 0.25. For example, a QB who
throws for 2 TDs, 1 INT, and 310 passing yards will have the following
score:
(2*6-3*1+10.25)*0.25 = 19.25*0.25 = 4.8125 truncated to 4.75 pts.
College players can be saved or cut for the following season. If
they remain in college, they are still playing the college
position. If they graduate to the NFL, they are playing the
rookie position.
Touchdowns scored in OT do not count.
Defense and Special Team
TD 6 pts
To determine whether the TD was scored by a special team or the
offense, we go by the box score. If the box score says it’s a TD
run or pass, the TD goes to the offense, not the special team, except
if the box scores specifies “FG formation” or “Punt formation”.
2-pt conversion (on an INT or fumble rec when the opposing offense
attempted a 2-pt conversion) 2 pts
Interception 1.5 pts
Fumble rec. * 1.5 pts
Fumble -1.5 pts
Safety 4 pts
Sack 0.5 pt
Blocked kick 2 pts
Allowed blocked kick -2 pts
Yards allowed: see matrix
Points allowed by defense or special team: see matrix
* Fumbles that result in a safety because the ball goes out of bounds
count as a fumble recovery in addition to counting as a safety even if
not counted as such in the NFL gamebook
Notes:
In the calculation of points allowed, a TD on an INT return or a TD on
a fumble recovery doesn’t count because the points are allowed by the
offense (deduct 6, 7, or 8 points from points allowed in the
game). Exception: a TD scored on a fumble recovery if the
recovery is made by an offensive player, the defense allowed the TD,
not the offense.
A safety allowed by special teams counts in the calculation of points allowed by the defense / special team.
A fumble recovery by the offense does not count for the points scored
by the defense. For example, team A is on offense, they turn the
ball over, but the opposing team fumbles and it is recovered by team
A. The fumble recovery does not count for team A’s defense /
special team.
A fumble by the offense that goes out of bounds in the end zone counts
as a fumble recovery for the defense / special team because it is a
turnover.
Value of Touchdowns
1-9 yards 5 pts
10-19 yards 6 pts
20-39 yards 7 pts
40 yards + 8 pts
On occasion it is necessary to read the exact play by play to find out
how long a TD was particularly in the case where there was a lateral
pass. For example if the scoring reads “pass play 60 yards” it
might be that the WR caught a lateral only for the last 20 yards so his
TD would count for 20 yards while the QB would count for 60
yards.
Each team selects 21 players in the draft. Each team also has 1
franchise player and 13 saved players, for a total roster of 35
players. If a team traded for a draft pick or traded a draft pick
away, it is allowed to have a roster of more or less than 35
players.
If a team delegates part of their draft to another team by submitting a
draft list, the delegating team takes responsibility for mistakes made
by the team drafting and such errors will not be undone after the
draft.
Each week, each team starts 1 QB, 2 RBs, 2 WRs, 1 TE, 1 Kicker, 1
Defense, 1 Rookie, 1 College, 1 DL, 1 LB, 1 DB, and one additional
defensive player from any position, for a total of 14 starters.
If a player started the year at a certain position and switches to a
new position during the season (a DL becomes LB, a TE becomes WR), for
PQBFL purposes he remains a player at his old position and we use the
scoring of his old position. The position of a player is
determined by what is shown on NFL.com at the time of the PQBFL
draft.
A Touchdown or a fumble on special teams counts for the player’s stats
(Ex : Tim Brown on a punt return... counts for his WR stats)
When there is a TD on a lateral pass, a TD is not allowed to the player
who lateraled the ball (only the player who scored the TD), unless if
his name appears in the game scoring summary. For example, if
Culpepper passes to R Moss and who laterals to Moe Williams who scores
the TD and the scoring line reads “M. Williams 59 yd. pass play by D.
Culpepper”, then Moss does not get credit for the TD, only Culpepper
and Williams do. Also, a QB who laterals to the RB who scores a
TD is not considered a lateral pass because the game scoring summary
will indicate that it is a TD run by the RB.
Each owner must announce his starting players before 1:00PM Eastern on
Sunday. It is the owner’s responsibility to ensure that the
league has received his starting lineup. If someone’s e-mail
fails to work, it is the owner’s problem. Therefore, each owner
should check the website to make sure that their lineup was
received. If for some reason, the commissioner will not be
available to update the website, the owner must check with other owners
or with the commissioner to see if the lineup was received.
Alternatively, an owner can leave a message on the commissioner’s voice
mail at work which will prove at what time the roster was sent.
If there are games before Sunday 1:00PM (for examples, games Sunday
morning in Europe, or games on Tuesday to Saturday in college or NFL,
the owner must announce his starting players before the start of the
game and can announce the rest of his starting players by 1:00PM
Eastern on Sunday. If the first game is Sunday but earlier or
later than 1:00PM Eastern (in the NFL playoffs for example), then the
roster is due by the scheduled time of the first game played on that
Sunday, with the exception of a Sunday morning game played in
Europe.
If an owner does not announce his players before the games, the players
that started the week before automatically start that week. If no
PQBFL team received an owner’s lineup before the deadline for whatever
reason, the same logic applies (e-mail date/time sent is not sufficient
reason). Someone must have received the e-mail before the
deadline.
If an owner does not submit a defensive flex starter or submits an
invalid defensive flex starter, the last defensive player to start at
any defensive position will start by default.
If an owner does not announce his players before week #1, the starters
will be determined by the order in which they were drafted (for saved
players, we will consider their value compared to drafted players by
going by the number of injury points they earn if they miss a
game). If there are games on Thursday (or other date before
Sunday) in week #1, any owner who remains silent about a starter at a
particular position automatically starts the player with more injury
points earning potential, even if there are other players who play on
Sunday at that position. Not announcing a starter in week #1 at a
particular position when a player plays on Thursday does NOT mean the
owner intends to bench him.
Owners have to clearly announce their lineup by listing players.
Simply stating “start same players as last week except for injured
players and those on bye” is not acceptable and will result in the same
players starting as the week before. Owners must research
injuries and bye weeks themselves.
If an owner announces his weekly lineup but a player listed is not part
of this team’s lineup, it is considered the same as not listing a
player at all for this position and therefore the starter is determined
based on the previous week lineup.
Stat Changes
If the NFL changes stats after the gamebook is published, the revised
stats will be used if the change is made and announced before the
following Sunday 1pm Eastern. The PQBFL scores will not change
under any circumstance after Sunday 1pm following a particular week’s
scores.
Injured Player Rule
1) A team can replace an injured player if the
injured player has been officially placed on Injured Reserve, making
him unavailable to play in the NFL for the rest of the regular season
or for at least 8 weeks. However, if the player is not placed on
the IR but it is public knowledge that the player is injured for the
whole year, we will consider that player eligible to the Injured Player
Rule.
2) The injured player must have been selected in one
of the first four rounds of this year's PQBFL draft or was tagged as
the team’s franchise player. For any expansion team, the
equivalent of the franchise player is considered to be the player
drafted with the compensatory pick at the end of the 1st round.
So returning teams and expansion teams will generally have 5 players
protected by this rule, unless they traded for an extra draft pick in
the early rounds.
3) The injured player must not be a rookie or college player (and defense of course).
4) The replacement player must be from the same position as the injured player.
5) If the injured player is no longer on the IR list
(or is eligible to be removed from the IR list after 8 weeks but
remains on the IR list because the NFL backup is performing well or
because of a disciplinary issue), then the replacement player is
immediately removed from the roster of the team who replaced the
injured player.
6) If the injured player is not considered out for
the year simply because he has a chance to come back in the NFL
playoffs, but it is clear that he is out for the remainder of the
regular season, a replacement can be selected. However, once the
NFL playoffs start, if the injured player has a chance to play at some
point in the playoffs, the replacement player is dropped automatically
and permanently.
7) Each owner can only make one such replacement during a season.
8) The last day to pick up a replacement for an injured player is before 1:00PM Eastern on Sunday of week #17.
9) If the injured player’s team does not play in a
particular playoff week either because the team is eliminated or
because the team has a first round bye, the replacement player cannot
start in that week.
10) If a player is traded to another team, it does
not affect his eligibility to this rule. However, the team who
acquired the eligible player would still only be allowed one injured
player replacement during the season even though the new team has one
more player eligible to be replaced if injured. If the
replacement player is selected after the injured player was traded, the
replacement is charged to the new team. The old team is not
charged with the replacement and could still get a replacement player
if they have not used their right yet.
11) If the injured player is traded to another PQBFL
team before being replaced by virtue of this rule, the replacement
player selected by the new team cannot be traded back to the team that
traded the injured player
12) If an injured player is replaced by virtue of
this rule, that injured player is still part of the team’s roster at
the end of the season and therefore could be designated as a franchise
player, he could be cut, or he could be a saved player. The
replacement player is not part of the team’s roster at the end of the
season.
13) If the franchise player gets injured after the
owner tagged him as franchise player but before the PQBFL draft, the
owner can opt to drop the injured franchise player and have the last
pick of the 1st round as a compensatory pick, before any expansion team
compensatory 1st round pick. The injured franchise player will be
available in the PQBFL draft. If two or more franchise players
are injured, the team with the most injury points from the previous
year will get the first compensatory pick.
14) If a player gets injured and is out for the year
before the first game of the NFL season, the PQBFL owner can dump him
and draft a replacement player at the same position after the PQBFL
draft but before the first NFL game. The player dumped is no
longer on his PQBFL roster and cannot be saved for the following
season. This replacement does not count against the limit of one
replacement per season.
15) If a player is franchised or if a team drafts a
player while it is already public knowledge that the player is injured
for the year, he is not eligible to be replaced during the season.
Frozen Player Rule
1) Every team will select one player from their
previous year’s roster to keep for this season. This can be a
player from any position and could be a defensive team / special
team. This will be the franchise player.
2) After each team has selected its franchise player,
the commissioner will organize a vote among all team owners (including
expansion teams) to determine which players get cut from each team’s
roster (franchise player excluded). Each team will lose its top 5
offensive players (includes defensive/special team) and its top (1)
defensive player. Each owner will vote for the top 10 offensive
players and top 3 defensive players of every team except their own
team. The best player will get a score of 10, and the 10th player
will get a score of 1 (for defensive players: 3-2-1). Votes not
received in the Excel file provided are discarded.
3) Offensive players getting a score between 10 and 6
get one vote for cuts. The five offensive players getting the
most votes are cut. If there is a tie, the player with the
highest total score is cut. If a tie remains, the player cut is
the one that was ranked higher by the most owners.
4) The defensive player getting the highest total
score is cut. If there is a tie, the player cut is the one that
was ranked higher by the most owners.
5) If players are still tied (offense or defense),
the vote of the PQBFL champion from the previous year is the final
tiebreaker (or 2nd best team from previous year if the champion does
not return or voted zero for both players).
6) After a player has been franchised and after the 5
offensive players and top defensive player have been cut, each team has
to freeze 13 players from what’s left. These 13 players must
include at least 5 defensive players. Starting with the 2020
season, each team will freeze 14 players (at least 5 defensive players).
7) Rookies from the last year can be saved by the
owner. This saved player will be on the team’s roster at his
regular position. Exception: if the rookie has not played a snap
during his rookie season, his still qualifies as a rookie, so the
rookie can be saved and still play at the rookie position this
year. College players can also be saved and will either remain in
college or will graduate to rookie the following year.
8) Deadlines
a) Each owner must tag its franchise player by Saturday August 24th, 2019 at 11:59PM Pacific.
b) Owners can start submitting their votes for cut players of other teams on Sunday August 25th, 2019.
c) The last day to submit votes is Tuesday August
27th, 2019 at 11:59PM Pacific. The cut players will be announced
Wednesday August 28th, 2019 early in the morning.
d) Owners must announce their saved team by Friday
August 30th, 2019 at 11:59PM Pacific. After this date, all
remaining players are not owned by their team anymore, they are
released and available for the draft.
e) Trades are open during the offseason until
Saturday August 24th, 2019 at 11:59PM Pacific. There is a
blackout period for trades between Sunday August 25th, 2019 at 12:00AM
Pacific and Wednesday August 28th, 2019. Teams can trade again
starting when the cut players are announced on Wednesday August 28th,
2019.
f) The draft will be on Saturday August 31st, 2019 at 5:00AM Pacific.
Trades
1) Trades are open during the offseason until
Saturday August 24th, 2019 at 11:59PM Pacific. There is a
blackout period for trades between Sunday August 25th, 2019 at 12:00AM
Pacific and Wednesday August 28th, 2019. Teams can trade again
starting when the cut players are announced on Wednesday August 28th,
2019.
2) Trade Deadline : 1:00PM Eastern on Sunday Week 11 games
3) Trades are allowed after the end of week #17 (during the NFL playoffs)
4) A player traded cannot be reacquired by the same
team during the regular season with another trade. The player can
be traded back to his old team during the NFL playoffs or during the
offseason.
5) Teams are allowed to make trades that have an
impact on future seasons. However, any team making a trade that
has a negative impact on future seasons must join the league the
following year or pay a $50 departure fee to the league. When the
trade is made, the commissioners will determine which team has
sacrificed the future (if any) and will notify the owner of the team(s)
that they are subject to the $50 departure fee. Commissioners may
check with other league owners not involved in the trade when there is
some doubt about whether a team has sacrificed its future or not.
The $50 departure fee will be part of the prize pool for the
league.
6) If a trade for draft picks was made in the
previous season and one of the teams involved does not come back in the
league, we will honor the trade anyway. For example, if the team
that stays in the league traded their 6th round pick in return for the
departing team’s 3rd round pick, the team that stays in the league will
not draft in the 6th round and will get a compensatory draft pick at
the end of the 3rd round.
7) The commissioner can refuse a trade if it is
obvious that it does not make any sense. It must be extremely
clear that the trade is lopsided to the point of being a sign of
collusion before it can be vetoed. Trades that are simply to one
owner’s advantage will be allowed to happen.
8) It is illegal to make a trade that includes
“future considerations”, to trade “conditional” picks, or to have a
clause that says a certain player will be traded after week XX or at
the end of the season. It is also illegal to have players on loan
(player X is traded, and have a clause to have this player X traded
back to his original team later on).
9) If a trade is made after one of the players
involved has played already (for example a player was part of the
starting lineup on Thursday and a trade is announced on Friday), then
the trade is official and final, but a team cannot start a player who
is part of the starting lineup and also benefit of an acquired player
via trade in the same week; in other words the acquired players will
only change PQBFL rosters on the following Tuesday. However a
team can start one last time players involved in the announced
trade. Players on bye during a week can be traded against players
who have played already or who have not yet played. If none of
the players involved in a trade started in the PQBFL in that week yet,
then the entire trade can be effective immediately and players can be
started by their new PQBFL team, for example if a PQBFL player was
benched on Thursday then it does not prevent other traded players to
start for their new PQBFL team.
Rankings and Tiebreakers
Rank-points are used for the PQBFL standings. The team with the
most rank-points after the end of the NFL regular season (17 weeks) is
champion.
If teams finish the season with the same number of rank-points, the following order will be used for tiebreakers:
1) The first tiebreaker is the most total points scored.
2) If teams remain tied, the team that gets the
second tiebreaker is the one that finished ahead of the other team the
most often during the season. For example, if team A and B both
finish with 79 rank-points and 2041 total points, and team A had a
higher score than team B 9 weeks out of 17 weeks during the season,
then team A wins the tiebreaker.
3) The next tiebreaker is the team with the most untied first places during the season.
4) The next tiebreaker is the team with the fewest untied last places during the season.
5) The next tiebreaker is the team with the most top
2 finishes during the season (excluding ties in 2nd place)
6) The next tiebreaker is the team with the most top
3 finishes during the season (excluding ties in 3rd place or quadruple
ties in 2nd place)
7) If the teams remain tied after the first three
tiebreakers, the first week of NFL playoffs will be used to break the
tie.
8) If a tie remains, the 2nd week of NFL playoffs will be used, etc., until the Super Bowl week.
9) If a tie still remains after the Super Bowl, the
next tiebreaker is the team the most with the most injury points.
10) If a tie still remains after all this, then you should buy a lottery ticket.
Injury Points
The order in which teams pick their draft spot will be determined by
the number of “injury points” of each team during the previous
season. When a player misses a game due to injury or death (not
because he is simply benched), he will earn a number of injury points
that depends on his draft rank. If a player misses a game due to
personal reasons like death in the family, birth of a child, etc., the
player will receive injury points. Suspended players do not earn
injury points. Players who miss a game due to injury but when the
injury was caused by bad character (for example, getting in a bar
fight), he will not earn injury points. If a player was
previously benched and then gets injured and would have missed the game
anyway on the bench, he will not receive injury points. Injury
points can be earned from week #1 to week #17, but not during the NFL
playoffs.
In week #17 (and sometimes week #16), players might not play partially
due to an injury but also because their NFL team has wrapped up a
playoff spot. It is difficult to judge whether the player misses
a game due to injury or because he is rested like other starters.
Judgment will be used in those circumstances. Generally, if the
player is probable on the injury report and does not play, he will not
be credited with a game missed due to injury (we will assume he was
healthy enough to play). If he is questionable or doubtful, he
will be credited with a game missed due to injury. However, the
way the NFL team handles other players on the team will also determine
whether the injured player should be credited with a game missed due to
injury or not. For example, if most starters are benched, then a
player questionable on the injury report would not be credited with a
game missed to injury because his injury did not determine whether he
played or not since other healthy players were benched.
Injury points cannot be traded. If an injured player is traded,
all past injury points accrue to the team which owned the player while
he was injured. Injury points earned after the trade is made
accrue to the team which acquires the player.
Injury points per full game missed:
Franchise Player = 51 pts
Draft Pick Rounds #1-6 = 46-42-39-36-33-31 pts
Saved Player #1 = 29 pts
Draft Pick Round #7 = 27 pts
Saved Player #2 = 26 pts
Draft Pick Round #8 = 25 pts
Saved Player #3 = 24 pts
Draft Pick Round #9 = 23 pts
Saved Defensive Player #1 = 22 pts
Draft Pick Round #10 = 21 pts
Saved Player #4 = 20 pts
Draft Pick Round #11 = 19 pts
Saved Player #5 = 18 pts
Draft Pick Round #12 = 17 pts
Saved Player #6 = 16 pts
Draft Pick Round #13 = 15 pts
Saved Defensive Player #2 = 14 pts
Draft Pick Round #14 = 13 pts
Draft Pick Round #15 = 12 pts
Draft Pick Round #16 = 11 pts
Saved Defensive Player #3 = 10 pts
Saved Player #7 = 9 pts
Saved Player #8 = 5 pts
Saved Defensive Player #4 = 4 pts
Saved Defensive Player #5 = 2 pts
Draft Pick Rounds #17-21 = 8-7-6-3-1 pts
Replacement player obtained by virtue of the injured player rule = 0 pt
The rank of saved players is determined by the scores received in the
voting process (even if the votes were received on another team because
there has been a trade after the cuts and before saved players were
announced). The tiebreaking procedure is the same as for cut
players. If a tie remains, we use last year’s injury points as
the tie-breaker, and if a tie remains, the commissioner will assign the
ranks. When a team saves more than 2 individual defensive
players, one of them will be counted as one of the six saved players
above (#1-#6) and the order is determined by comparing votes on offense
and on defense and awarding the spot yielding the most injury points to
the player who got more votes even though offensive and defensive votes
are not directly comparable.
Starting with the 2009 season, the injury points will determine the
draft order as opposed to determining the order in which teams pick
their draft spot.
Note: for an expansion team, the points from 51 to 1 are assigned to
players in the order in which they are drafted since there is no
franchise player and there are no saved players.
Draft Order
Starting with the 2009 season, the draft order will be entirely
determined by injury points. The team with the most injury points
will draft first in every round (except possibly in the 3rd and 7th
round). The team with the fewest injury points will draft last in
every round (except possibly in the 3rd and 7th round). The third
round draft order is based on NFL playoffs of the previous year.
The 7th round draft order is based on the week #17 rankings from the
previous season. If there is a tie in injury points after 17
weeks, the tiebreaker is determined by increasing the injury points of
a franchise player from 51 to 52. If a tie remains, the injury
points of a first round pick goes up from 46 to 47. If a tie
remains, the injury points of a second round pick goes up from 42 to
43. Etc.
New Teams Joining the PQBFL / Teams Dropping from the PQBFL
Scheig Rule: Every expansion team must pay a deposit of $50 to
officially join the league. After the draft, the league will
return the $50 deposit to the expansion team. If the team quits
the league before the draft, the $50 deposit will not be reimbursed and
will be added to the prize pool.
If a new team joins the PQBFL, we will integrate it in the league by
giving the expansion team a small, noticeable, but not unreasonable
disadvantage relative to other teams. We will follow these rules:
1. The expansion team will be last at the end of each round.
2. The expansion team will have a compensatory pick
at the end of the 1st round to get the equivalent of the franchise
player of other teams. This pick will be after any other
compensatory picks at the end of the 1st round if franchise players are
injured.
3. The new team will have a compensatory pick at the
end of the 7th-19th rounds to get the equivalent of the saved players
#1-13.
4. If there is more than one expansion team, the
first team to officially join the PQBFL will pick a draft spot and will
draft players at the end of each compensatory round before the second
team to officially join the PQBFL.
If a new team joins the PQBFL in the same year where an existing team
quits, the new team cannot pick up the old franchise. The new
team has to build a team from scratch. An existing PQBFL
owner cannot drop his team and pick up the team of the withdrawing
team. All players from the withdrawing team are released and
available for the draft.
NFL Playoffs
The NFL playoffs will be used as a mini-season to determine the order
in which teams will draft in the 3rd round of the following year.
The starting requirements during the NFL playoffs are the same as in
the regular season. The tiebreakers are also the same except that
tiebreaking steps #7-9 will not apply. Expansion teams draft at
the end of the 3rd round.
Week #17
The standings in week #17 will determine the draft order of the 7th
round of the following season. If there is a tie in week #17
between two teams, the max score possible in that week will be the
tie-breaker. If a tie remains, total TDs by starters, then total
TDs for the entire roster, and then total points scored by the entire
roster are the next tie-breakers. Expansion teams draft at the
end of the 7th round. In addition, if a team submits a lineup
which includes a player who is widely known not to be playing week #17
(due to injury, rest, etc.) then that team will lose their 9th round
pick the following year, to be replaced by a draft pick at the very
last of the draft. If a team has already traded away their 9th
round pick, then they lose their 8th round pick. What is "widely
known" will be based on the commissioner's judgment and based on public
information sources such as various websites. If an injured
player is part of the starting lineup but there were no other valid
options, then it does not trigger this rule. If the PQBFL
championship is already wrapped up by week #16, then a team cannot lose
their 9th round pick when starting an inactive player.
Prizes
1st place = + 165 beers
2nd place = + 85 beers
3rd place = + 35 beers
4th place = – 0 beers
5th place = – 25 beers
6th place = – 45 beers
7th place = - 60 beers
8th place = - 70 beers
9th place = - 75 beers
Note: total is +10 beers rather than zero, because OldNo7 and Ballers owe a late payment fee from 2018
In addition to these fixed amounts, each team will win/lose the following amount:
( Average total points scored per week by the team – League average total points scored per week ) * 2 beers
For the calculation above, we multiply the week 16 scores by 2.5 and we multiply the week 17 scores by 4.
Any lost 50 beer deposit from failed expansion teams will be spread among all non-expansion teams
Late Penalty Fee
Teams that owe beers at the end of the season must settle their debt by
the end of February. If the payment is made in March, there is a
5 beer penalty fee. If the payment is made in April, there is a
10 beer penalty fee. The penalty fee goes up by 5 beers each
month. This penalty fee is payable to the league and will be used
in the prize pool of the following season.