Quarterback
Touchdown pts
depend on yards
Per 7.5 y passing
0.25 pt
Per 3 y rush+receiv 0.25 pt
2 pt conv. 2 pt
Interception -3
pts
Fumble lost *
-3 pts
Fumble not lost ** -1 pt
Forced fumble 3 pts
Fumble recovery 1 pt
Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as for
defensive players
* Fumbles that result in a safety because the ball goes out of bounds
count as a fumble lost because the team loses possession.
** If the player recovers the ball himself, he also gets one point for
the fumble recovery so the net effect is zero
Running Back
Touchdown pts
depend on yards
Per 3 y rush+receiv 0.25 pt
Per 7.5 y passing
0.25 pt
2 pt conv. 2 pts
Fumble lost *
-3 pts
Fumble not lost ** -1 pt
Interception -3
pts
Forced fumble 3 pts
Fumble recovery 1 pt
Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as for
defensive players
* Fumbles that result in a safety because the ball goes out of bounds
count as a fumble lost because the team loses possession.
** If the player recovers the ball himself, he also gets one point for
the fumble recovery so the net effect is zero
Wide Receiver
Touchdown pts
depend on yards
Per 5 y receiv+rush 0.25 pt
Per 7.5 y passing
0.25 pt
Per reception 1
pt
2 pt conv 2 pts
Fumble lost *
-3 pts
Fumble not lost ** -1 pt
Interception -3
pts
Forced fumble 3 pts
Fumble recovery 1 pt
Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as for
defensive players
* Fumbles that result in a safety because the ball goes out of bounds
count as a fumble lost because the team loses possession.
** If the player recovers the ball himself, he also gets one point for
the fumble recovery so the net effect is zero
Tight End
Touchdown pts
depend on yards
Per 5 y receiv+rush 0.25 pt
Per 7.5 y passing
0.25 pt
Per reception 1
pt
2 pt conv 2 pts
Fumble lost *
-3 pts
Fumble not lost ** -1 pt
Interception -3
pts
Forced fumble 3 pts
Fumble recovery 1 pt
Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as for
defensive players
* Fumbles that result in a safety because the ball goes out of bounds
count as a fumble lost because the team loses possession.
** If the player recovers the ball himself, he also gets one point for
the fumble recovery so the net effect is zero
Kicker
Made Missed
PAT
+1 -3
FG 17-24 +2 -2
FG 25-29 +2 -2
FG 30-34 +2.5
-1.5
FG 35-39 +2.5
-1.5
FG 40-44 +3 -1
FG 45-49 +3
-1
FG 50-54 +3.5
-0.5
FG 55-59 +3.5
-0.5
FG 60+
+4 -0.5
Note: a blocked FG or PAT counts as a missed kick
TD pts depend
on yards
2 pt conversion 2 pts
Fumble lost * -3 pts
Fumble not lost ** -1 pt
Interception -3 pts
Forced fumble 3 pts
Fumble recovery 1 pt
Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as for
defensive players
* Fumbles that result in a safety because the ball goes out of bounds
count as a fumble lost because the team loses possession.
** If the player recovers the ball himself, he also gets one point for
the fumble recovery so the net effect is zero
Defensive Lineman, Linebacker, and Defensive Back
Defensive Stats:
Sack 3 pts
INT 3.5 pts
Tackle 1 pt
Assist 1 pt
Fumble recovery 1 pt
Forced fumble 3 pts
Pass defended 1.5 pts
QB Hurries 1 pt
Safety 4 pts
Blocked kick 4 pts
Fumble lost * -3 pts
Fumble not lost ** -1 pt
Touchdown pts depend on yards (a touchdown scored on
offense by the defensive player counts)
Defensive stats include tackles, assists, etc. on special teams
Offensive Stats:
Per 7.5 y passing 0.25 pt
Per 5 y receiv+rush 0.25 pt
Per reception 1 pt
2 pt conv 2 pts
Interception thrown -3 pts
* Fumbles that result in a safety because the ball goes out of bounds
count as a fumble lost because the team loses possession.
** If the player recovers the ball himself, he also gets one point for
the fumble recovery so the net effect is zero
Rookie
Like a player from its position. Rookies can be of any position
including defensive players.
A rookie is a player that has never played an NFL snap, not only
players that are classified as a rookie by the NFL. This rule is
intended to include players who were injured all year in their rookie
season, among others.
College
Only I-A college players are eligible. Stats will be taken from
espn.com even if there are discrepancies with other websites.
College week #1 will not be used. College week #2 matches with
NFL week #1 and it will be the first week where college players can
start. College week #14 is the last week where college players
can start and it matches with NFL week #13. College players
cannot start after NFL week #13 even if they play in bowl games.
A football week starts on Tuesday and ends on Monday. A college
player can only be a QB, RB, WR, or TE. No kickers, defensive
players, or defenses. The scoring system is the following
QB
Touchdown in regulation 6 pts
Per 7.5 y passing
0.25 pt
Per 3 y rush+receiv 0.25 pt
2 pt conv. 2 pt
Interception -3
pts
RB
Touchdown in regulation 6 pts
Per 7.5 y passing
0.25 pt
Per 3 y rush+receiv 0.25 pt
2 pt conv. 2 pt
Interception -3
pts
WR or TE
Touchdown in regulation 6 pts
Reception 1 pt
Per 7.5 y passing
0.25 pt
Per 5 y rush+receiv 0.25 pt
2 pt conv. 2 pt
Interception -3
pts
A discount factor of 0.25 will be multiplied by the player’s
score and we truncate down to the nearest 0.25. For example, a QB
who throws for 2 TDs, 1 INT, and 310 passing yards will have the
following score:
(2*6-3*1+10.25)*0.25 = 19.25*0.25 = 4.8125 truncated to 4.75 pts.
College players can be saved or cut for the following season. If
they remain in college, they are still playing the college
position. If they graduate to the NFL, they are playing the
rookie position.
Touchdowns scored in OT do not count.
Defense and Special Team
TD
6 pts
To determine whether the TD was scored by a special team or the
offense, we go by the box score. If the box score says it’s
a TD run or pass, the TD goes to the offense, not the special team,
except if the box scores specifies “FG formation” or
“Punt formation”.
Interception 1.5 pts
Fumble rec. 1.5
pts
Fumble -1.5 pts
Safety
3 pts
Sack
0.5 pt
Blocked kick 2 pts
Allowed blocked kick -2 pts
Yards allowed: see matrix
Points allowed by defense or special team: see matrix
Notes:
In the calculation of points allowed, a TD on an INT return or a TD on
a fumble recovery doesn’t count because the points are allowed by
the offense (deduct 6, 7, or 8 points from points allowed in the
game). Exception: a TD scored on a fumble recovery if the
recovery is made by an offensive player, the defense allowed the TD,
not the offense.
A safety allowed by special teams counts in the calculation of points
allowed by the defense / special team.
A fumble recovery by the offense does not count for the points scored
by the defense. For example, team A is on offense, they turn the
ball over, but the opposing team fumbles and it is recovered by team
A. The fumble recovery does not count for team A’s defense
/ special team.
A fumble by the offense that goes out of bounds in the end zone counts
as a fumble recovery for the defense / special team because it is a
turnover.
Value of Touchdowns
1-9 yards 5 pts
10-19 yards 6 pts
20-39 yards 7 pts
40 yards + 8 pts
Each team selects 25 players in the draft. Each team also has 1
franchise player and 9 saved players, for a total roster of 35
players. If a team traded for a draft pick or traded a draft pick
away, it is allowed to have a roster of more or less than 35
players.
If a team delegates part of their draft to another team by submitting a
draft list, the delegating team takes responsibility for mistakes made
by the team drafting and such errors will not be undone after the
draft.
Each week, each team starts 1 QB, 2 RBs, 2 WRs, 1 TE, 1 Kicker, 1
Defense, 1 Rookie, 1 College, 1 DL, 1 LB, 1 DB, and one additional
defensive player from any position, for a total of 14 starters.
If a player started the year at a certain position and switches to a
new position during the season (a DL becomes LB, a TE becomes WR), for
PQBFL purposes he remains a player at his old position and we use the
scoring of his old position. The position of a player is
determined by what is shown on NFL.com before the season starts.
A Touchdown or a fumble on special teams counts for the player’s
stats (Ex : Tim Brown on a punt return... counts for his WR stats)
When there is a TD on a lateral pass, a TD is not allowed to the player
who lateraled the ball (only the player who scored the TD), unless if
his name appears in the game scoring summary. For example, if
Culpepper passes to R Moss and who laterals to Moe Williams who scores
the TD and the scoring line reads “M. Williams 59 yd. pass play
by D. Culpepper”, then Moss does not get credit for the TD, only
Culpepper and Williams do. Also, a QB who laterals to the RB who
scores a TD is not considered a lateral pass because the game scoring
summary will indicate that it is a TD run by the RB.
Each owner must announce his starting players before 1:00PM Eastern on
Sunday. It is the owner’s responsibility to ensure that the
league has received his starting lineup. If someone’s
e-mail fails to work, it is the owner’s problem. Therefore,
each owner should check the website to make sure that their lineup was
received. If for some reason, the commissioner will not be
available to update the website, the owner must check with other owners
or with the commissioner to see if the lineup was received.
Alternatively, an owner can leave a message on the commissioner’s
voice mail at work which will prove at what time the roster was
sent.
If there are games on Thursday or Saturday (or even on Tuesday,
Wednesday, Friday for college players), the owner must announce his
starting players before the start of the game and can announce the rest
of his starting players by 1:00PM Eastern on Sunday. If the first
game is Sunday but later than 1:00PM Eastern (in the NFL playoffs for
example), then the roster is due by the scheduled time of the first
game played during that week.
If an owner does not announce his players before the games, the players
that started the week before automatically start that week. If no
PQBFL team received an owner’s lineup before the deadline for
whatever reason, the same logic applies (e-mail date/time sent is not
sufficient reason). Someone must have received the e-mail before
the deadline. If an owner does not announce his players before
week #1, the starters will be determined by the order in which they
were drafted (for saved players, we will consider their value compared
to drafted players by going by the number of injury points they earn if
they miss a game). Owners have to clearly announce their lineup
by listing players. Simply stating “start same players as
last week except for injured players and those on bye” is not
acceptable and will result in the same players starting as the week
before. Owners must research injuries and bye weeks
themselves.
If an owner announces his weekly lineup but a player listed is not part
of this team’s lineup, it is considered the same as not listing a
player at all for this position and therefore the starter is determined
based on the previous week lineup.
Stat Changes
If the NFL changes stats after the gamebook is published, the revised
stats will be used if the change is made and announced before the
following Sunday 1pm Eastern. The PQBFL scores will not change
under any circumstance after Sunday 1pm following a particular
week’s scores.
Injured Player Rule
1) A team can replace an injured player if the
injured player has been officially placed on Injured Reserve, making
him unavailable to play in the NFL for the rest of the regular
season. However, if the player is not placed on the IR but it is
public knowledge that the player is injured for the whole year, we will
consider that player eligible to the Injured Player Rule.
2) The injured player must have been selected in one
of the first four rounds of this year's PQBFL draft or was tagged as
the team’s franchise player. For any expansion team, the
equivalent of the franchise player is considered to be the player
drafted with the compensatory pick at the end of the 1st round.
So returning teams and expansion teams will generally have 5 players
protected by this rule, unless they traded for an extra draft pick in
the early rounds.
3) The injured player must not be a rookie or college
player (and defense of course).
4) The replacement player must be from the same
position as the injured player.
5) If the injured player was assumed to be out for
the year and the owner chooses a replacement player, but later in the
season there is now a possibility that the injured player might return,
then the replacement player is immediately removed from the roster of
the team who replaced the injured player.
6) If the injured player is not considered out for
the year simply because he has a chance to come back in the NFL
playoffs, but it is clear that he is out for the remainder of the
regular season, a replacement can be selected. However, once the
NFL playoffs start, if the injured player has a chance to play at some
point in the playoffs, the replacement player is dropped automatically
and permanently.
7) Each owner can only make one such replacement
during a season.
8) The last day to pick up a replacement for an
injured player is before 1:00PM Eastern on Sunday of week #17.
9) If the injured player’s team does not play
in a particular playoff week either because the team is eliminated or
because the team has a first round bye, the replacement player cannot
start in that week.
10) If a player is traded to another team, it does
not affect his eligibility to this rule. However, the team who
acquired the eligible player would still only be allowed one injured
player replacement during the season even though the new team has one
more player eligible to be replaced if injured. If the
replacement player is selected after the injured player was traded, the
replacement is charged to the new team. The old team is not
charged with the replacement and could still get a replacement player
if they have not used their right yet.
11) If the injured player is traded to another PQBFL
team before being replaced by virtue of this rule, the replacement
player selected by the new team cannot be traded back to the team that
traded the injured player
12) If an injured player is replaced by virtue of
this rule, that injured player is still part of the team’s roster
at the end of the season and therefore could be designated as a
franchise player, he could be cut, or he could be a saved player.
The replacement player is not part of the team’s roster at the
end of the season.
13) If the franchise player gets injured after the
owner tagged him as franchise player but before the PQBFL draft, the
owner can opt to drop the injured franchise player and have the last
pick of the 1st round as a compensatory pick, before any expansion team
compensatory 1st round pick. The injured franchise player will be
available in the PQBFL draft. If two or more franchise players
are injured, the team with the most injury points from the previous
year will get the first compensatory pick.
14) If a player gets injured and is out for the year
before the first game of the NFL season, the PQBFL owner can dump him
and draft a replacement player at the same position after the PQBFL
draft but before the first NFL game. The player dumped is no
longer on his PQBFL roster and cannot be saved for the following
season. This replacement does not count against the limit of one
replacement per season.
Frozen Player Rule
1) Every team will select one player from their
previous year’s roster to keep for this season. This can be
a player from any position and could be a defensive team / special
team. This will be the franchise player.
2) After each team has selected its franchise player,
the commissioner will organize a vote among all team owners (including
expansion teams) to determine which players get cut from each
team’s roster (franchise player excluded). Each team will
lose its top 5 offensive players (includes defensive/special team) and
its top (1) defensive player. Each owner will vote for the top 10
offensive players and top 3 defensive players of every team except
their own team. The best player will get a score of 10, and the
10th player will get a score of 1 (for defensive players: 3-2-1).
3) Offensive players getting a score between 10 and 6
get one vote for cuts. The five offensive players getting the
most votes are cut. If there is a tie, the player with the
highest total score is cut. If a tie remains, the player cut is
the one that was ranked higher by the most owners.
4) The defensive player getting the highest total
score is cut. If there is a tie, the player cut is the one that
was ranked higher by the most owners.
5) If players are still tied (offense or defense),
the vote of the PQBFL champion from the previous year is the final
tiebreaker (or 2nd best team from previous year if the champion does
not return).
6) After a player has been franchised and after the 5
offensive players and top defensive player have been cut, each team has
to freeze 9 players from what’s left. These 9 players must
include at least 3 defensive players.
7) Rookies from the last year can be saved by the
owner. This saved player will be on the team’s roster at
his regular position. Exception: if the rookie has not played a
snap during his rookie season, his still qualifies as a rookie, so the
rookie can be saved and still play at the rookie position this
year. College players can also be saved and will either remain in
college or will graduate to rookie the following year.
8) Deadlines
a. Each owner must tag its franchise player by Monday
August 10th, 2009 at 11:59PM Eastern. Owners who announce their
franchise player in advance can change their mind up until the
deadline.
b. Owners can start submitting their votes for cut
players of other teams on Tuesday August 11th, 2009.
c. The last day to submit votes is Friday August
14th, 2009 at 11:59PM Eastern. The cut players will be announced
Saturday August 15th, 2009 early in the morning.
d. Owners must announce their saved team by Monday
August 17th, 2009 at 11:59PM Eastern. After this date, all
remaining players are not owned by their team anymore, they are
released and available for the draft.
e. If an owner does not submit his franchise player
or saved players on time, this team will be assigned players based on
the round each player was drafted the year before or based on the value
of the saved players from the year before (more injury points = higher
ranked player).
f. If an owner does not submit votes by the deadline,
that owner is simply ignored.
Trades
1) Trades are open during the offseason until
Wednesday August 11th, 2010 at 11:59PM Eastern. There is a
blackout period for trades between Thursday August 12th, 2010 at
12:00AM Eastern and Monday August 16th, 2010. Teams can trade
again starting when the cut players are announced on Monday August
16th, 2010.
2) Trade Deadline : Sunday November 21st, 2010 at
1:00PM Eastern (before the Sunday Week 11 games)
3) Trades are allowed after the end of week #17
(during the NFL playoffs)
4) A player traded cannot be reacquired by the same
team during the regular season with another trade. The player can
be traded back to his old team during the NFL playoffs or during the
offseason.
5) Teams are allowed to make trades that have an
impact on future seasons. However, any team making a trade that
has a negative impact on future seasons must join the league the
following year or pay a $50 departure fee to the league. When the
trade is made, the commissioners will determine which team has
sacrificed the future (if any) and will notify the owner of the team(s)
that they are subject to the $50 departure fee. Commissioners may
check with other league owners not involved in the trade when there is
some doubt about whether a team has sacrificed its future or not.
The $50 departure fee will be part of the prize pool for the
league.
6) If a trade for draft picks was made in the
previous season and one of the teams involved does not come back in the
league, we will honor the trade anyway. For example, if the team
that stays in the league traded their 6th round pick in return for the
departing team’s 3rd round pick, the team that stays in the
league will not draft in the 6th round and will get a compensatory
draft pick at the end of the 3rd round.
7) The commissioner can refuse a trade if it is
obvious that it does not make any sense. It must be extremely
clear that the trade is lopsided to the point of being a sign of
collusion before it can be vetoed. Trades that are simply to one
owner’s advantage will be allowed to happen.
8) It is illegal to make a trade that includes
“future considerations”, to trade “conditional”
picks, or to have a clause that says a certain player will be traded
after week XX or at the end of the season. It is also illegal to
have players on loan (player X is traded, and have a clause to have
this player X traded back to his original team later on).
Rankings and Tiebreakers
Rank-points are used for the PQBFL standings. The team with the
most rank-points after the end of the NFL regular season (17 weeks) is
champion.
If teams finish the season with the same number of rank-points, the
following order will be used for tiebreakers:
1) The first tiebreaker is the most total points
scored.
2) If teams remain tied, the team that gets the
second tiebreaker is the one that finished ahead of the other team the
most often during the season. For example, if team A and B both
finish with 79 rank-points and 2041 total points, and team A had a
higher score than team B 9 weeks out of 17 weeks during the season,
then team A wins the tiebreaker.
3) The next tiebreaker is the team with the most
untied first places during the season.
4) The next tiebreaker is the team with the fewest
untied last places during the season.
5) The next tiebreaker is the team with the most top
2 finishes during the season (excluding ties in 2nd place)
6) The next tiebreaker is the team with the most top
3 finishes during the season (excluding ties in 3rd place or quadruple
ties in 2nd place)
7) If the teams remain tied after the first three
tiebreakers, the first week of NFL playoffs will be used to break the
tie.
8) If a tie remains, the 2nd week of NFL playoffs
will be used, etc., until the Super Bowl week.
9) If a tie still remains after the Super Bowl, the
next tiebreaker is the team the most with the most injury points.
10) If a tie still remains after all this, then you
should buy a lottery ticket.
Injury Points
The order in which teams pick their draft spot will be determined by
the number of “injury points” of each team during the
previous season. When a player misses a game due to injury or
death (not because he is simply benched), he will earn a number of
injury points that depends on his draft rank. If a player misses
a game due to personal reasons like death in the family, birth of a
child, etc., the player will receive injury points. Suspended
players do not earn injury points. Players who miss a game due to
injury but when the injury was caused by bad character (for example,
getting in a bar fight), he will not earn injury points. Injury
points can be earned from week #1 to week #17, but not during the NFL
playoffs.
In week #17 (and sometimes week #16), players might not play partially
due to an injury but also because their NFL team has wrapped up a
playoff spot. It is difficult to judge whether the player misses
a game due to injury or because he is rested like other starters.
Judgment will be used in those circumstances. Generally, if the
player is probable on the injury report and does not play, he will not
be credited with a game missed due to injury (we will assume he was
healthy enough to play). If he is questionable or doubtful, he
will be credited with a game missed due to injury. However, the
way the NFL team handles other players on the team will also determine
whether the injured player should be credited with a game missed due to
injury or not. For example, if most starters are benched, then a
player questionable on the injury report would not be credited with a
game missed to injury because his injury did not determine whether he
played or not since other healthy players were benched.
Injury points per full game missed:
Franchise Player = 51 pts
Draft Pick Rounds #1-6 = 46-42-39-36-33-31 pts
Saved Player #1 = 29 pts
Draft Pick Round #7 = 27 pts
Saved Player #2 = 26 pts
Draft Pick Round #8 = 25 pts
Saved Player #3 = 24 pts
Draft Pick Round #9 = 23 pts
Saved Defensive Player #1 = 22 pts
Draft Pick Round #10 = 21 pts
Saved Player #4 = 20 pts
Draft Pick Round #11 = 19 pts
Saved Player #5 = 18 pts
Draft Pick Round #12 = 17 pts
Saved Player #6 = 16 pts
Draft Pick Round #13 = 15 pts
Saved Defensive Player #2 = 14 pts
Draft Pick Round #14 = 13 pts
Saved Defensive Player #3 = 12 pts
Draft Pick Rounds #15-25 = 11-10-9-8-7-6-5-4-3-2-1 pts
Replacement player obtained by virtue of the injured player rule = 0 pt
The rank of saved players is determined by the scores received in the
voting process (even if the votes were received on another team because
there has been a trade after the cuts and before saved players were
announced). The tiebreaking procedure is the same as for cut
players. If there remains a tie, the owner of the player can
assign the ranks. When a team saves more than 2 individual
defensive players, one of them will be counted as one of the six saved
players above (#1-#6) and the order is determined by comparing votes on
offense and on defense and awarding the spot yielding the most injury
points to the player who got more votes even though offensive and
defensive votes are not directly comparable.
Starting with the 2009 season, the injury points will determine the
draft order as opposed to determining the order in which teams pick
their draft spot.
Note: for an expansion team, the points from 51 to 1 are assigned to
players in the order in which they are drafted since there is no
franchise player and there are no saved players.
Draft Order
Starting with the 2009 season, the draft order will be entirely
determined by injury points. The team with the most injury points
will draft first in every round (except possibly in the 3rd
round). The team with the fewest injury points will draft last in
every round (except possibly in the 3rd round). The third round
draft order is based on NFL playoffs of the previous year.
New Teams Joining the PQBFL / Teams Dropping from the PQBFL
Scheig Rule: Every expansion team must pay a deposit of $50 to
officially join the league. After the draft, the league will
return the $50 deposit to the expansion team. If the team quits
the league before the draft, the $50 deposit will not be reimbursed and
will be added to the prize pool.
If a new team joins the PQBFL, we will integrate it in the league by
giving the expansion team a small, noticeable, but not unreasonable
disadvantage relative to other teams. We will follow these rules:
1. The expansion team will be first to pick a draft
spot.
2. The expansion team will be last in the 3rd round.
3. The expansion team will have a compensatory pick
at the end of the 1st round to get the equivalent of the franchise
player of other teams. This pick will be after any other
compensatory picks at the end of the 1st round if franchise players are
injured.
4. The new team will have a compensatory pick at the
end of the 7th, 8th, 9th, 10th, 11th, 13th, 15th, and 18th rounds to
get the equivalent of the saved players #1-7.
5. If there is more than one expansion team, the
first team to officially join the PQBFL will pick a draft spot and will
draft players at the end of each compensatory round before the second
team to officially join the PQBFL.
If a new team joins the PQBFL in the same year where an existing team
quits, the new team cannot pick up the old franchise. The new
team has to build a team from scratch. An existing PQBFL
owner cannot drop his team and pick up the team of the withdrawing
team. All players from the withdrawing team are released and
available for the draft.
NFL Playoffs
The NFL playoffs will be used as a mini-season to determine the order
in which teams will draft in the 3rd round of the following year.
The starting requirements during the NFL playoffs are the same as in
the regular season. The tiebreakers are also the same except that
tiebreaking steps #7-9 will not apply. Expansion teams draft at
the end of the 3rd round.
Prizes
1st place = + 130 beers
2nd place = + 60 beers
3rd place = + 15 beers
4th place = – 10 beers
5th place = – 25 beers
6th place = – 35 beers
7th place = – 40 beers
8th place = – 45 beers
9th place = – 50 beers
In addition to these fixed amounts, each team will win/lose the
following amount:
( Average total points scored per week by the team – League
average total points scored per week ) * 2 beers
For the calculation above, we double the week 16 scores and we triple
the week 17 scores.
Any lost 50 beer deposit from failed expansion teams will be spread
among all non-expansion teams
Late Penalty Fee
Teams that owe beers at the end of the season must settle their debt by
the end of February. If the payment is made in March, there is a
5 beer penalty fee. If the payment is made in April, there is a
10 beer penalty fee. The penalty fee goes up by 5 beers each
month. This penalty fee is payable to the league and will be used
in the prize pool of the following season.