PQBFL Rules - 2005

Rule changes from last year are in blue

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Quarterback

               Touchdown                          pts depend on yards

               Per 30 y passing                 1 pt

               Per 12 y rush+receiv         1 pt

               2 pt conv.                             2 pt

               Interception                        -3 pts

               Fumble lost                         -3 pts

Forced fumble                    3 pts

Fumble recovery                 1 pt (excludes player’s own fumble when it was never lost to other team)

Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as for defensive players

 

Running Back

               Touchdown                          pts depend on yards

               Per 12 y rush+receiv         1 pt

               2 pt conv.                             2 pts

               Fumble lost                         -3 pts

               Interception                        -3 pts

Forced fumble                    3 pts

Fumble recovery                 1 pt (excludes player’s own fumble when it was never lost to other team)

Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as for defensive players

 

Wide Receiver

               Touchdown                          pts depend on yards

               Per 20 y receiv+rush         1 pt

               Per reception                      1 pt

               2 pt conv                              2 pts

               Fumble lost                         -3 pts

               Interception                        -3 pts

Forced fumble                    3 pts

Fumble recovery                 1 pt (excludes player’s own fumble when it was never lost to other team)

Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as for defensive players

 

Tight End

               Touchdown                          pts depend on yards

               Per 20 y receiv+rush         1 pt

               Per reception                      1 pt

               2 pt conv                              2 pts

               Fumble lost                         -3 pts

               Interception                        -3 pts

Forced fumble                    3 pts

Fumble recovery                 1 pt (excludes player’s own fumble when it was never lost to other team)

Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as for defensive players

 

Kicker                                 Made      Missed

               PAT                       +1          -3

               FG 17-24             +2          -2

               FG 25-29             +2          -2

               FG 30-34             +2.5       -1.5

               FG 35-39             +2.5       -1.5

               FG 40-44             +3          -1

               FG 45-49             +3          -1          

               FG 50-54             +3.5       -0.5

               FG 55-59             +3.5       -0.5

               FG 60+                 +4          -0.5

               TD                         pts depend on yards

               2 pt conversion    2 pts

               Fumble lost          -3 pts

               Interception         -3 pts

Forced fumble     3 pts

Fumble recovery  1 pt (excludes player’s own fumble when it was never lost to other team)

Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as for defensive players

 

Defensive Lineman, Linebacker, and Defensive Back

Defensive Stats:

Sack                              2.5 pts

INT                               4 pts

Tackle                           1 pt

Assist                           1 pt

Fumble recovery         1 pts

Forced fumble             3 pts

Pass defended              1.5 pts

Safety                           4 pts

Blocked kick               4 pts

Fumble lost                  -3 pts

Touchdown                  pts depend on yards (a touchdown scored on offense by the defensive player counts)

Defensive stats include tackles, assists, etc. on special teams

Offensive Stats:

Per 30 y passing          1 pt

Per 20 y receiv+rush  1 pt

Per reception               1 pt

2 pt conv                      2 pts

Interception thrown    -3 pts

 

Rookie

Like a player from its position.  Rookies can be of any position including defensive players.

A rookie is a player that has never played an NFL game, not only players that are classified as a rookie by the NFL.  This rule is intended to include players who were injured all year in their rookie season, among others. 

 

Defense and Special Team

               TD                                        6 pts

To determine whether the TD was scored by a special team or the offense, we go by the box score.  If the box score says it’s a TD run or pass, the TD goes to the offense, not the special team. 

Interception                         1.5 pts

               Fumble rec.                         1.5 pts

               Safety                                  3 pts

               Sack                                     0.5 pt

Blocked kick                       2 pts

Allowed blocked kick        -2 pts

               Yards allowed: see matrix

Points allowed by defense or special team: see matrix

 

Note: in the calculation of points allowed, a TD on an INT return or a TD on a fumble recovery doesn’t count because the points are allowed by the offense (deduct 6, 7, or 8 points from points allowed in the game).  Exception: a TD scored on a fumble recovery if the recovery is made by an offensive player, the defense allowed the TD, not the offense

 

 

Value of Touchdowns

               1-9 yards              5 pts

               10-19 yards          6 pts

               20-39 yards          7 pts

               40 yards +            8 pts

              

 

Each team selects 25 players in the draft.  Each team also has 1 franchise player and 7 saved players, for a total roster of 33 players. 

 

Each week, each team starts 1 QB, 2 RBs, 2 WRs, 1 TE, 1 Kicker, 1 Defense, 1 Rookie, 1 DL, 1 LB, 1 DB, and one additional defensive player from any position, for a total of 13 starters. 

 

A Touchdown or a fumble on special teams counts for the player’s stats (Ex : Tim Brown on a punt return... counts for his WR stats)

 

When there is a TD on a lateral pass, a TD is not allowed to the player who lateraled the ball (only the player who scored the TD), unless if his name appears in the game scoring summary.  For example, if Culpepper passes to R Moss and who laterals to Moe Williams who scores the TD and the scoring line reads “M. Williams 59 yd. pass play by D. Culpepper”, then Moss does not get credit for the TD, only Culpepper and Williams do.  Also, a QB who laterals to the RB who scores a TD is not considered a lateral pass because the game scoring summary will indicate that it is a TD run by the RB. 

 

Each owner must announce his starting players before 1:00PM Eastern on Sunday.  It is the owner’s responsibility to ensure that the league has received his starting lineup.  If someone’s e-mail fails to work, it is the owner’s problem.  Therefore, each owner should check the website to make sure that their lineup was received.  If for some reason, the commissioner will not be available to update the website, the owner must check with other owners or with the commissioner to see if the lineup was received.  Alternatively, an owner can leave a message on the commissioner’s voice mail at work which will prove at what time the roster was sent. 

 

If there are games on Thursday or Saturday, the owner must announce his starting players before the start of the game and can announce the rest of his starting players by 1:00PM Eastern on Sunday.

 

If an owner does not announce his players before the games, the players that started the week before automatically start that week. 

 

Stat Changes

If the NFL changes stats after the gamebook is published, the revised stats will be used if the change is made and announced before the following Sunday 1pm Eastern.  The PQBFL scores will not change under any circumstance after Sunday 1pm following a particular week’s scores. 

 

Injured Player Rule 

1)     A team can replace an injured player if the injured player has been officially placed on Injured Reserve, making him unavailable to play in the NFL for the rest of the season.  However, if the player is not placed on the IR but it is public knowledge that the player is injured for the whole year, we will consider that player eligible to the Injured Player Rule. 

2)     The injured player must have been selected in one of the first four rounds of this year's PQBFL draft or was tagged as the team’s franchise player.  For any expansion team, the equivalent of the franchise player is considered to be the player drafted with the compensatory pick at the end of the 1st round.    

3)     The injured player must not be a kicker or rookie (and defense of course).

4)     Each owner can only make one such replacement during a season.

5)     If a player is traded to another team, it does not affect his eligibility to this rule. 

6)     If the injured player is traded to another team before being replaced by virtue of this rule, the replacement player selected by the new team cannot be traded back to the team that traded the injured player

7)     If an injured player is replaced by virtue of this rule, that injured player is still part of the team’s roster at the end of the season and therefore could be designated as a franchise player, he could be cut, or he could be a saved player.  The replacement player is not part of the team’s roster at the end of the season. 

8)     If the franchise player gets injured after the owner tagged him as franchise player but before the PQBFL draft, the owner can opt to drop the injured franchise player and have the last pick of the 1st round as a compensatory pick, before any expansion team compensatory 1st round pick.  The injured franchise player will be available in the PQBFL draft.  If two or more franchise players are injured, a random draw will determine who gets the first compensatory pick. 

 

 

Frozen Player Rule

1)     Each year starting with the 2005 season, every team will keep its best player from the previous year.  This can be a player from any position and could be a defensive team / special team.  This will be the franchise player. 

2)     After each team has selected its franchise player, the commissioner will organize a vote among all team owners (including expansion teams) to determine which players get cut from each team’s roster (franchise player excluded).  Each team will lose its best 5 offensive players (includes defensive/special team) and its best (1) defensive player.  Each owner will vote for the top 10 offensive players and top 3 defensive players of every team except their own team.  The best player will get a score of 10, and the 10th player will get a score of 1 (for defensive players: 3-2-1). 

3)     Offensive players getting a score between 10 and 6 get one vote for cuts.  The five offensive players getting the most votes are cut.  If there is a tie, the player with the most points is cut.  If a tie remains, the player cut is the one that was ranked higher by the most owners. 

4)     The defensive player getting the most points is cut.  If there is a tie, the player cut is the one that was ranked higher by the most owners. 

5)     If players are still tied (offense or defense), the best team based on the previous year standings get more weight on their vote. 

6)     After the 5 offensive players and top defensive player have been cut, each team has to freeze 7 players from what’s left.  These 7 players must include at least one defensive player. 

7)     Rookies from the last year can be saved by the owner.  This saved player will be on the team’s roster at his regular position.  Exception: if the rookie has not played a snap during his rookie season, his still qualifies as a rookie, so the rookie can be saved and still play at the rookie position this year.

8)     Deadlines

a.       Each owner must tag its franchise player by Wednesday August 10th, 2005 at 11:59PM Eastern.

b.      Owners can start submitting their votes for cut players of other teams on Thursday August 11th, 2005. 

c.      The last day to submit votes is Sunday August 14th, 2005 at 11:59PM Eastern. 

d.      Owners must announce their saved team by Wednesday August 17th, 2005 at 11:59PM Eastern.  After this date, all remaining players are not owned by their team anymore, they are released and available for the draft. 

e.      If an owner does not submit his franchise player or saved players on time, this team will be assigned players based on the round each player was drafted the year before. 

f.       If an owner does not submit votes by the deadline, that owner is simply ignored.  

 

 

Trades.                 

1)     Trades are open during the offseason until Wednesday August 10th, 2005 at 11:59PM Eastern.  There is a blackout period for trades between Thursday August 11th, 2005 at 12:00AM Eastern and Sunday August 14th, 2005 at 11:59PM Eastern.  Teams can trade again starting on Monday August 15th, 2005 at 12:00AM Eastern. 

2)     Trade Deadline : Sunday November 20th, 2005 at 1:00PM Eastern (before Week 11 games)

3)     A player traded cannot be reacquired by the same team during the year with another trade.  The player can be traded back to his old team after the end of the season however.

4)     Teams are allowed to make trades that have an impact on future seasons.  However, any team making a trade that has a negative impact on future seasons must join the league the following year or pay a $50 departure fee to the league.  When the trade is made, the commissioners will determine which team has sacrificed the future (if any) and will notify the owner of the team(s) that they are subject to the $50 departure fee.  Commissioners may check with other league owners not involved in the trade when there is some doubt about whether a team has sacrificed its future or not. 

5)     The commissioners can refuse a trade if it is obvious that it does not make any sense. 

 

 

Tiebreaker

If teams finish the season with the same number of rank-points, the first tiebreaker is the most total points scored.  If teams remain tied, the team that gets the tiebreaker is the one that finished ahead of the other team the most often during the season.  For example, if team A and B both finish with 52 rank-points and 2041 total points, and team A had a higher score than team B 9 weeks out of 17 weeks during the season, then team A wins the tiebreaker.  If the teams remain tied after the 2 tiebreakers, the first week of NFL playoffs will be used to break the tie.  If a tie remains, the 2nd week of NFL playoffs will be used, etc.  

 

 

Draft Order for Following Season

The draft order in 2006 and beyond will be determined by the number of “injury points” of each team during the previous season.  When a player misses a game due to injury (not because he is simply benched), he will earn a number of injury points that depends on his draft rank. 

Injury points per full game missed:

Franchise Player = 49 pts

Draft Pick Rounds #1-6 = 44-40-37-34-31-29 pts

Saved Player #1 = 27 pts

Draft Pick Round #7 = 25 pts

Saved Player #2 = 24 pts

Draft Pick Round #8 = 23 pts

Saved Player #3 = 22 pts

Draft Pick Round #9 = 21 pts

Saved Player #4 = 20 pts

Draft Pick Round #10 = 19 pts

Saved Player #5 = 18 pts

Draft Pick Round #11 = 17 pts

Saved Player #6 = 16 pts

Draft Pick Round #12 = 15 pts

Saved Defensive Player = 14 pts

Draft Pick Rounds #13-25 = 13-12-11-10-9-8-7-6-5-4-3-2-1 pts

The team with the most injury points will decide first at which spot they want to draft.  The team with the second most points will decide second, etc.  If there is a tie between two teams, a random draw will determine who decides before the other team. 

Note: for a expansion team, the points from 49 to 1 are assigned to players in the order in which they are drafted since there is no franchise player and there are no saved players. 

 

 

New Teams Joining the PQBFL

Scheig Rule: Every expansion team must pay a deposit of $50 to officially join the league.  After the draft, the league will return the $50 deposit to the expansion team.  If the team quits the league before the draft, the $50 deposit will not be reimbursed and will be added to the prize pool. 

If a new team joins the PQBFL, we will integrate it in the league by giving the expansion team a small, noticeable, but not unreasonable disadvantage relative to other teams.  We will follow these rules:

  1. The expansion team will be first to pick a draft spot. 
  2. The expansion team will have a compensatory pick at the end of the 1st round to get the equivalent of the franchise player of other teams.  This pick will be after any other compensatory picks at the end of the 1st round if franchise players are injured. 
  3. The new team will have a compensatory pick at the end of the 7th, 9th, 10th, 11th, 13th, 15th, and 18th rounds to get the equivalent of the saved players #1-7. 
  4. If there is more than one expansion team, the first team to officially join the PQBFL will pick a draft spot and will draft players at the end of each compensatory round before the second team to officially join the PQBFL. 

 

 

Prizes

1st place = + 130 beers

2nd place = + 65 beers

3rd place = + 15 beers

4th place =  – 20 beers

5th place = – 45 beers

6th place = – 65 beers

7th place = – 80 beers

In addition to these fixed amounts, each team will win/lose the following amount:

( Average total points scored per week by the team – League average total points scored per week ) * 2 beers

Any lost 50 beer deposit from failed expansion teams will be spread among all non-expansion teams:

7.15 beers for 1st and 2nd place

7.14 beers for 3rd, 4th, 5th, 6th and 7th place 

  

 

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