PQBFL Rules - 2004

Rule changes from last year are in blue

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Quarterback

               Touchdown                          pts depend on yards

               Per 30 y passing                 1 pt

               Per 12 y rush+receiv         1 pt

               2 pt conv.                             2 pt

               Interception                        -3 pts

               Fumble lost                         -3 pts

Forced fumble                    3 pts

Fumble recovery                 1 pt (excludes player’s own fumble when it was never lost to other team)

Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as for defensive players

 

Running Back

               Touchdown                          pts depend on yards

               Per 12 y rush+receiv         1 pt

               2 pt conv.                             2 pts

               Fumble lost                         -3 pts

               Interception                        -3 pts

Forced fumble                    3 pts

Fumble recovery                 1 pt (excludes player’s own fumble when it was never lost to other team)

Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as for defensive players

 

Wide Receiver

               Touchdown                          pts depend on yards

               Per 20 y receiv+rush         1 pt

               Per reception                      1 pt

               2 pt conv                              2 pts

               Fumble lost                         -3 pts

               Interception                        -3 pts

Forced fumble                    3 pts

Fumble recovery                 1 pt (excludes player’s own fumble when it was never lost to other team)

Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as for defensive players

 

Tight End

               Touchdown                          pts depend on yards

               Per 20 y receiv+rush         1 pt

               Per reception                      1 pt

               2 pt conv                              2 pts

               Fumble lost                         -3 pts

               Interception                        -3 pts

Forced fumble                    3 pts

Fumble recovery                 1 pt (excludes player’s own fumble when it was never lost to other team)

Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as for defensive players

 

Kicker                                 Made      Missed

               PAT                       +1          -4

               FG 17-24             +2          -2.5

               FG 25-29             +2.5       -2

               FG 30-34             +3          -1.5

               FG 35-39             +3          -1.5

               FG 40-44             +3.5       -1

               FG 45-49             +3.5       -1          

               FG 50-54             +4          -0.5

               FG 55-59             +4          -0.5

               FG 60+                 +4          -0.5

               TD                         pts depend on yards

               2 pt conversion    2 pts

               Fumble lost          -3 pts

               Interception         -3 pts

Forced fumble     3 pts

Fumble recovery  1 pt (excludes player’s own fumble when it was never lost to other team)

Defensive stats: Sack, INT, tackle, assist, safety, etc.: same as for defensive players

 

Defensive Lineman, Linebacker, and Defensive Back

Defensive Stats:

Sack                              2.5 pts

INT                               4 pts

Tackle                           1 pt

Assist                           1 pt

Fumble recovery         1 pts

Forced fumble             3 pts

Pass defended              1.5 pts

Safety                           4 pts

Blocked kick               4 pts

Fumble lost                  -3 pts

Touchdown                  pts depend on yards (a touchdown scored on offense by the defensive player counts)

Defensive stats include tackles, assists, etc. on special teams

Offensive Stats:

Per 30 y passing          1 pt

Per 20 y receiv+rush  1 pt

Per reception               1 pt

2 pt conv                      2 pts

Interception thrown    -3 pts

 

Rookie

Like a player from its position.  Rookies can be of any position including defensive players.

A rookie is a player that has never played an NFL game, not only players that are classified as a rookie by the NFL.  This rule is intended to include players who were injured all year in their rookie season, among others. 

 

Defense and Special Team

               TD                                        6 pts

To determine whether the TD was scored by a special team or the offense, we go by the box score.  If the box score says it’s a TD run or pass, the TD goes to the offense, not the special team. 

Interception                         1.5 pts

               Fumble rec.                         1.5 pts

               Safety                                  3 pts

               Sack                                     0.5 pt

Blocked kick                       2 pts

               Points allowed by defense or special team

0             9.5 pts

3             8 pts

6             6.5 pts

7             6 pts

8             5.5 pts

9             5 pts

10           4.5 pts

11           4 pts

12-13     3.5 pts

14           3 pts

15-16     2.5 pts

                              17           2 pts                     

                              18-19     1.5 pts

                              20           1 pt

                              21-22     0.5 pt

                              23           0 pt

                              24-25     -0.5 pt

                              26           -1 pts

                              27-28     -1.5 pts

                              29           -2 pts

                              30-31     -2.5 pts

                              32           -3 pts

                              33-34     -3.5 pts

                              35           -4 pts

                              36-37     -4.5 pts

                              38           -5 pts

                              39-40     -5.5 pts

                              41           -6 pts    

                              42+        -6.5 pts

 

Note: in the calculation of points allowed, a TD on an INT return or a TD on a fumble recovery doesn’t count because the points are allowed by the offense (deduct 6, 7, or 8 points from points allowed in the game).  Exception: a TD scored on a fumble recovery if the recovery is made by an offensive player, the defense allowed the TD, not the offense

 

               Yards allowed

0-149            7 pts

150-164        6.5 pts

165-179        6 pts

180-194        5.5 pts

195-209        5 pts

[…]

330-344        0.5 pt

345-359        0 pt

360-374        -0.5 pt

375-389        -1 pt

[…]

435-449        -3 pts

450-464        -3.5 pts

465+             -4 pts

 

 

Value of Touchdowns

               1-9 yards              5 pts

               10-19 yards          6 pts

               20-39 yards          7 pts

               40 yards +            8 pts

              

 

Each team selects 33 players in the draft

 

Each week, each team starts 1 QB, 2 RB, 2 WR, 1 TE, 1 Kicker, 1 Defense, 1 Rookie, 1 DL, 1 LB, 1 DB, and one additional defensive player from any position, for a total of 13 starters. 

 

A Touchdown or a fumble on special teams counts for the player’s stats (Ex : Tim Brown on a punt return... counts for his WR stats)

 

When there is a TD on a lateral pass, a TD is not allowed to the player who lateraled the ball (only the player who scored the TD), unless if his name appears in the game scoring summary.  For example, if Culpepper passes to R Moss and who laterals to Moe Williams who scores the TD and the scoring line reads “M. Williams 59 yd. pass play by D. Culpepper”, then Moss does not get credit for the TD, only Culpepper and Williams do.  Also, a QB who laterals to the RB who scores a TD is not considered a lateral pass because the game scoring summary will indicate that it is a TD run by the RB. 

 

Each owner must announce his starting players before 1:00PM Eastern on Sunday.  It is the owner’s responsibility to ensure that the league has received his starting lineup.  If someone’s e-mail fails to work, it is the owner’s problem.  Therefore, each owner should check the website to make sure that their lineup was received.  If for some reason, the commissioner will not be available to update the website, the owner must check with other owners or with the commissioner to see if the lineup was received.  Alternatively, an owner can leave a message on the commissioner’s voice mail at work which will prove at what time the roster was sent. 

 

If there are games on Thursday or Saturday, the owner must announce his starting players before the start of the game and can announce the rest of his starting players by 1:00PM Eastern on Sunday.

 

If an owner does not announce his players before the games, the players that started the week before automatically start that week. 

 

 

Injured Player Rule :

1)     The injured player has been officially placed on Injured Reserve, making him unavailable to play in the NFL for the rest of the season.  However, if the player is not placed on the IR but it is public knowledge that the player is injured for the whole year, we will consider that player eligible to the Injured Player Rule. 

2)     The injured player was selected in one of the first four rounds of this year's PQBFL draft.

3)     The injured player is NOT a kicker or rookie (and defense of course).

4)     Each owner can only make one such replacement during a season.

5)     If a player is traded to another team, it does not affect his eligibility to this rule. 

6)     If the injured player is traded to another team, the player that replaces him on the roster cannot be traded back to the team that traded the injured player

 

 

Frozen Player Rule

1)     Each year starting with the 2005 season, every team will keep its best player from the previous year.  This can be a player from any position and could be a defensive team / special team.  This will be the franchise player. 

2)     After each team has selected its franchise player, the commissioner will organize a vote among team owners to determine which players get cut from each team’s roster (franchise player excluded).  Each team will lose its best 5 offensive players (includes defensive/special team) and its best (1) defensive player.  Each owner will vote for the top 10 offensive players and top 3 defensive players of every team except their own team.  The best player will get a score of 10, and the 10th player will get a score of 1 (for defensive players: 3-2-1).  The five offensive players with the highest score will get cut and the top defensive player will get cut. 

3)     Based on points received in votes, if two players are tied, the player cut is the one that was ranked higher by the most owners. 

4)     If players are still tied, the commissioners will decide which player is cut. 

5)     After the 5 offensive players and top defensive player have been cut, each team has to freeze 7 players from what’s left.  These 7 players must include at least one defensive player. 

6)     Rookies from the previous year can be saved by the owner.  This saved player will be on the team’s roster at his regular position.  Exception: if the rookie has not played a snap during his rookie season, his still qualifies as a rookie, so the rookie can be saved and still play at the rookie position the following year.

 

 

Trades.                 

1)           Dealine : Sunday November 21st, 2004 at 1:00PM Eastern (before Week 11 games)

2)           A player traded cannot be reacquired by the same team during the year with another trade

3)           Teams are allowed to make trades that have an impact on future seasons.  However, any team making a trade that has a negative impact on future seasons must join the league the following year or pay a $50 departure fee to the league.  When the trade is made, the commissioners will determine which team has sacrificed the future (if any) and will notify the owner of the team(s) that they are subject to the $50 departure fee.  Commissioners may check with other league owners not involved in the trade when there is some doubt about whether a team has sacrificed its future or not. 

 

 

 

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